Hi list, This is my second try to add multithread support for the GLSL compiler. Changes since v1 are
- glLinkProgram can now be threaded - added ctx->Const.DeferCompileShader and ctx->Const.DeferLinkProgram to allow drivers to control what get threaded - minimal changes to i965 to enable DeferLinkProgram The most interesting patch should be patch 8, which makes the necessary changes to core mesa. Patch 13 touches i965 and is more a RFC patch. v2 still requires applications to "Do the Right Thing" to benefit from multithread compiler. But that can be changed as noted in patch 8. I am open to suggestions. A summary of the patches: Patch 1 makes our GL_KRH_debug implementation thread-safe. Patch 2~5 make the GLSL compiler thread-safe. These are mostly the same as v1, except for how locale_t is initialized. Patch 6~7 add a singleton thread pool to the compiler. Patch 8 adds the infrastructure to core mesa to enable multithread compiling/linkg, and patch 9 adds a dri option to enable DeferCompileShader for i965. Patch 10~12 refactor some code in i965 and patch 13 adds the necessary changes to enable DeferLinkProgram. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev