Some of the features are completely implemented by core, while others have hardware dependencies. Create a list of drivers supporting each sub-feature that must have hw support.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- docs/GL3.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index e9ccf63..8ef4947 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -104,12 +104,12 @@ GL 4.0: - Dynamically uniform sampler array indices started (Chris) - Dynamically uniform UBO array indices started (Chris) - Implicit signed -> unsigned conversions DONE - - Fused multiply-add DONE - - Packing/bitfield/conversion functions DONE - - Enhanced textureGather DONE - - Geometry shader instancing DONE + - Fused multiply-add DONE (i965, nvc0) + - Packing/bitfield/conversion functions DONE (i965, nvc0) + - Enhanced textureGather DONE (i965, nvc0, radeonsi) + - Geometry shader instancing DONE (i965, nvc0) - Geometry shader multiple streams DONE (i965, nvc0) - - Enhanced per-sample shading DONE + - Enhanced per-sample shading DONE (i965) - Interpolation functions started (Chris) - New overload resolution rules DONE GL_ARB_gpu_shader_fp64 started (Dave) -- 1.8.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev