From: Ian Romanick <ian.d.roman...@intel.com> Mesa has an optimization that converts expressions like "v.x + v.y + v.z + v.w" into dot(v, 1.0). And therein lies the rub: the other operand to the dot-product is always a float... even if the vector is an ivec or uvec. This results in an assertion failure in ir_builder.
If the base type of the operand is not float, don't try the optimization. Dot-product is not valid on integer data. Fixes piglit vs-integer-reduction.shader_test and OpenGL ES conformance test ES2-CTS.gtf.GL2Tests.glGetUniform.glGetUniform. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Cc: Matt Turner <matts...@gmail.com> --- src/glsl/opt_algebraic.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 448af6b..ac7514a 100644 --- a/src/glsl/opt_algebraic.cpp +++ b/src/glsl/opt_algebraic.cpp @@ -124,7 +124,9 @@ static ir_expression * try_replace_with_dot(ir_expression *expr0, ir_expression *expr1, void *mem_ctx) { if (expr0 && expr0->operation == ir_binop_add && - expr1 && expr1->operation == ir_binop_add) { + expr0->type->is_float() && + expr1 && expr1->operation == ir_binop_add && + expr1->type->is_float()) { ir_swizzle *x = expr0->operands[0]->as_swizzle(); ir_swizzle *y = expr0->operands[1]->as_swizzle(); ir_swizzle *z = expr1->operands[0]->as_swizzle(); -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev