Am 23.06.2014 12:49, schrieb Roland Scheidegger: > Am 22.06.2014 17:10, schrieb Ilia Mirkin: >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> docs/GL3.txt | 2 +- >> docs/relnotes/10.3.html | 2 +- >> src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 ++ >> src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +- >> 4 files changed, 5 insertions(+), 3 deletions(-) >> >> diff --git a/docs/GL3.txt b/docs/GL3.txt >> index c47a54b..8cfa247 100644 >> --- a/docs/GL3.txt >> +++ b/docs/GL3.txt >> @@ -161,7 +161,7 @@ GL 4.3: >> GL_ARB_copy_image not started >> GL_KHR_debug DONE (all drivers) >> GL_ARB_explicit_uniform_location DONE (all drivers >> that support GLSL) >> - GL_ARB_fragment_layer_viewport DONE (nv50) >> + GL_ARB_fragment_layer_viewport DONE (nv50, nvc0) >> GL_ARB_framebuffer_no_attachments not started >> GL_ARB_internalformat_query2 not started >> GL_ARB_invalidate_subdata DONE (all drivers) >> diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html >> index 5e29f2d..b65e347 100644 >> --- a/docs/relnotes/10.3.html >> +++ b/docs/relnotes/10.3.html >> @@ -53,7 +53,7 @@ Note: some of the new features are only available with >> certain drivers. >> <li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, >> softpipe</li> >> <li>GL_ARB_texture_query_lod on radeonsi</li> >> <li>GL_ARB_viewport_array on nvc0</li> >> -<li>GL_ARB_fragment_layer_viewport on nv50</li> >> +<li>GL_ARB_fragment_layer_viewport on nv50, nvc0</li> >> </ul> >> >> >> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c >> b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c >> index 667fbc8..ad8d1b0 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c >> @@ -36,6 +36,8 @@ nvc0_shader_input_address(unsigned sn, unsigned si, >> unsigned ubase) >> switch (sn) { >> case NV50_SEMANTIC_TESSFACTOR: return 0x000 + si * 0x4; >> case TGSI_SEMANTIC_PRIMID: return 0x060; >> + case TGSI_SEMANTIC_LAYER: return 0x064; >> + case TGSI_SEMANTIC_VIEWPORT_INDEX:return 0x068; >> case TGSI_SEMANTIC_PSIZE: return 0x06c; >> case TGSI_SEMANTIC_POSITION: return 0x070; >> case TGSI_SEMANTIC_GENERIC: return ubase + si * 0x10; >> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> index 2c8f1ca..c02e10a 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> @@ -164,6 +164,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum >> pipe_cap param) >> case PIPE_CAP_SAMPLE_SHADING: >> case PIPE_CAP_TEXTURE_GATHER_OFFSETS: >> case PIPE_CAP_TEXTURE_GATHER_SM5: >> + case PIPE_CAP_TGSI_FS_LAYER_VIEWPORT: >> return 1; >> case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: >> return (class_3d >= NVE4_3D_CLASS) ? 1 : 0; >> @@ -181,7 +182,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum >> pipe_cap param) >> case PIPE_CAP_TGSI_VS_LAYER: >> case PIPE_CAP_FAKE_SW_MSAA: >> case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: >> - case PIPE_CAP_TGSI_FS_LAYER_VIEWPORT: >> return 0; >> } >> >> > > Is that cap bit really required? Everybody who can do layered viewports > ought to be able to do this (as it's required by d3d10). Though I can't > say if right now all drivers which support layered viewports can already > do it (llvmpipe can), but it might be trivial to fix those up which can't. >
(Of course that should have been layered fbs and multiple viewports, that short-notation I used there doesn't make much sense...) roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev