Verify _mesa_lookup_texture() returned valid pointer before using it. Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> --- src/mesa/main/vdpau.c | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c index f1b3ece..975b812 100644 --- a/src/mesa/main/vdpau.c +++ b/src/mesa/main/vdpau.c @@ -145,6 +145,12 @@ register_surface(struct gl_context *ctx, GLboolean isOutput, for (i = 0; i < numTextureNames; ++i) { struct gl_texture_object *tex; tex = _mesa_lookup_texture(ctx, textureNames[i]); + if (tex == NULL) { + free(surf); + _mesa_error(ctx, GL_INVALID_OPERATION, + "VDPAURegisterSurfaceNV(texture ID not found)"); + return (GLintptr)NULL; + } _mesa_lock_texture(ctx, tex); -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev