Check calloc return value while adding build-in functions. Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> --- src/glsl/linker.cpp | 6 ++++++ 1 file changed, 6 insertions(+)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 247c828..1fc0213 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1593,6 +1593,12 @@ link_intrastage_shaders(void *mem_ctx, */ gl_shader **linking_shaders = (gl_shader **) calloc(num_shaders + 1, sizeof(gl_shader *)); + + if (linking_shaders == NULL) { + _mesa_error_no_memory(__func__); + ctx->Driver.DeleteShader(ctx, linked); + return NULL; + } memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *)); linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader(); -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev