"shader_time_add" is a lot more informative than "op152".

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6ad0ff4..687356b 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -451,6 +451,8 @@ brw_instruction_name(enum opcode op)
       return "tg4";
    case SHADER_OPCODE_TG4_OFFSET:
       return "tg4_offset";
+   case SHADER_OPCODE_SHADER_TIME_ADD:
+      return "shader_time_add";
 
    case SHADER_OPCODE_GEN4_SCRATCH_READ:
       return "gen4_scratch_read";
-- 
2.0.0

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