From: Dave Airlie <airl...@redhat.com> This crashes on softpipe due to a lack of output memory allocated,
it appears we allocate memory for enough primtives, but not vertices so convert to number of vertices. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/gallium/auxiliary/draw/draw_gs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index fc4f697..0a9bf81 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -555,7 +555,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, /* we allocate exactly one extra vertex per primitive to allow the GS to emit * overflown vertices into some area where they won't harm anyone */ unsigned total_verts_per_buffer = shader->primitive_boundary * - num_in_primitives; + max_out_prims * u_vertices_per_prim(shader->output_primitive); //Assume at least one primitive max_out_prims = MAX2(max_out_prims, 1); -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev