On 28.05.2014 18:59, Michel Dänzer wrote: > On 28.05.2014 09:55, Axel Davy wrote: >> From: Keith Packard <kei...@keithp.com> >> >> Provide the hook to pull textures out of __DRIimage structures and use them >> as >> renderbuffers. >> >> Signed-off-by: Keith Packard <kei...@keithp.com> > > Enabling DRI3 using this change breaks a number of depth/stencil and > multisampling related piglit tests on radeonsi compared to DRI2.
FYI, these are the tests where I'm seeing regressions with DRI3 compared to DRI2: all glx glx-visuals-depth glx-visuals-depth -pixmap glx-visuals-stencil glx-visuals-stencil -pixmap spec !OpenGL1.1 depthstencil-default_fb-clear samples={2,4,6,8} draw-pixels samples={2,4,6,8} read-front read-front clear-front-first samples={2,4,6,8} read-front samples={2,4,6,8} !OpenGL 1.2 copyteximage 3D samples={2,4,6,8} ARB_texture_cube_map copyteximage CUBE samples={2,4,6,8} ARB_texture_rectangle copyteximage RECT samples={2,4,6,8} EXT_texture_array copyteximage 1D_ARRAY samples={2,4,6,8} copyteximage 2D_ARRAY samples={2,4,6,8} You should find these on the result summary problems page. There you can click through to detailed information about each test, including the command line to run it individually. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev