with 2 small things (mentioned below) fixed; Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 06/05/2014 03:57 PM, Neil Roberts wrote: > This adds a test for updating a sub-region of a texture created with > the GL_EXT_packed_depth_stencil extension. Currently this seems to > trigger a bug on the i965 driver. > --- > tests/all.py | 1 + > .../ext_packed_depth_stencil/CMakeLists.gl.txt | 1 + > tests/spec/ext_packed_depth_stencil/texsubimage.c | 157 > +++++++++++++++++++++ > 3 files changed, 159 insertions(+) > create mode 100644 tests/spec/ext_packed_depth_stencil/texsubimage.c > > diff --git a/tests/all.py b/tests/all.py > index 1652d7c..e692d5c 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -2497,6 +2497,7 @@ add_depthstencil_render_miplevels_tests( > ext_packed_depth_stencil['fbo-clear-formats stencil'] = > concurrent_test('fbo-clear-formats GL_EXT_packed_depth_stencil stencil') > ext_packed_depth_stencil['DEPTH_STENCIL texture'] = > concurrent_test('ext_packed_depth_stencil-depth-stencil-texture') > ext_packed_depth_stencil['getteximage'] = > concurrent_test('ext_packed_depth_stencil-getteximage') > +ext_packed_depth_stencil['texsubimage'] = > concurrent_test('ext_packed_depth_stencil-texsubimage') > > oes_packed_depth_stencil = {} > spec['OES_packed_depth_stencil'] = oes_packed_depth_stencil > diff --git a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt > b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt > index 99439f0..0d81da1 100644 > --- a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt > +++ b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt > @@ -12,5 +12,6 @@ link_libraries ( > piglit_add_executable (ext_packed_depth_stencil-depth-stencil-texture > depth-stencil-texture.c) > piglit_add_executable (ext_packed_depth_stencil-readpixels-24_8 > readpixels-24_8.c) > piglit_add_executable (ext_packed_depth_stencil-getteximage getteximage.c) > +piglit_add_executable (ext_packed_depth_stencil-texsubimage texsubimage.c) > > # vim: ft=cmake: > diff --git a/tests/spec/ext_packed_depth_stencil/texsubimage.c > b/tests/spec/ext_packed_depth_stencil/texsubimage.c > new file mode 100644 > index 0000000..7238a49 > --- /dev/null > +++ b/tests/spec/ext_packed_depth_stencil/texsubimage.c > @@ -0,0 +1,157 @@ > +/* > + * Copyright (c) 2014 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/** @file cube.c not cube.c > + * > + * A test of using glTexSubImage2D to update a region of a > + * depth-stencil texture. A 4x4 depth-stencil is created and then two > + * of the texels are set using different values. The whole texture is > + * read back using glGetTexImage and compared to the expected values. > + * > + * This currently fails on the i965 driver. might want to leave the last line out, otherwise you'll need to keep updating this test whenever this state changes :) > + */ > + > +#include "piglit-util-gl-common.h" > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + > + config.supports_gl_compat_version = 13; > + > + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; > + > +PIGLIT_GL_TEST_CONFIG_END > + > +static GLuint > +create_texture(void) > +{ > + static const GLubyte data[] = { > + 0xff, 0xff, 0xff, 0xff, > + 0x04, 0x05, 0x06, 0x07, > + 0xff, 0xff, 0xff, 0xff, > + 0x0c, 0x0d, 0x0e, 0x0f, > + }; > + GLuint tex; > + > + glGenTextures(1, &tex); > + glBindTexture(GL_TEXTURE_2D, tex); > + glTexImage2D(GL_TEXTURE_2D, > + 0, /* level */ > + GL_DEPTH24_STENCIL8_EXT, > + 2, 2, /* width/height */ > + 0, /* border */ > + GL_DEPTH_STENCIL_EXT, > + GL_UNSIGNED_INT_24_8_EXT, > + data); > + > + return tex; > +} > + > +static void > +update_texture(void) > +{ > + static const GLubyte bottom_left_pixel[] = { > + 0x00, 0x01, 0x02, 0x03 > + }; > + static const GLubyte top_left_pixel[] = { > + 0x08, 0x09, 0x0a, 0x0b > + }; > + glTexSubImage2D(GL_TEXTURE_2D, > + 0, /* level */ > + 0, 0, /* x/y */ > + 1, 1, /* width/height */ > + GL_DEPTH_STENCIL_EXT, > + GL_UNSIGNED_INT_24_8_EXT, > + bottom_left_pixel); > + glTexSubImage2D(GL_TEXTURE_2D, > + 0, /* level */ > + 0, 1, /* x/y */ > + 1, 1, /* width/height */ > + GL_DEPTH_STENCIL_EXT, > + GL_UNSIGNED_INT_24_8_EXT, > + top_left_pixel); > +} > + > +static bool > +check_texels(void) > +{ > + GLubyte texels[2 * 2 * 4]; > + int i; > + > + glGetTexImage(GL_TEXTURE_2D, > + 0, /* level */ > + GL_DEPTH_STENCIL_EXT, > + GL_UNSIGNED_INT_24_8_EXT, > + texels); > + > + for (i = 0; i < sizeof texels; i++) > + if (texels[i] != i) > + return false; > + > + return true; > +} > + > +void > +piglit_init(int argc, char **argv) > +{ > + GLuint tex; > + bool pass; > + > + /* We can create depth/stencil textures if either: > + * 1. We have GL 3.0 or later > + * 2. We have GL_EXT_packed_depth_stencil and GL_ARB_depth_texture > + */ > + if (piglit_get_gl_version() < 30 > + && !(piglit_is_extension_supported("GL_EXT_packed_depth_stencil") && > + piglit_is_extension_supported("GL_ARB_depth_texture"))) { > + printf("OpenGL 3.0 or GL_EXT_packed_depth_stencil + " > + "GL_ARB_depth_texture is required.\n"); > + piglit_report_result(PIGLIT_SKIP); > + } > + > + tex = create_texture(); > + > + if (!piglit_check_gl_error(GL_NO_ERROR)) > + piglit_report_result(PIGLIT_FAIL); > + > + update_texture(); > + > + if (!piglit_check_gl_error(GL_NO_ERROR)) > + piglit_report_result(PIGLIT_FAIL); > + > + glBindTexture(GL_TEXTURE_2D, tex); > + > + pass = check_texels(); > + > + glBindTexture(GL_TEXTURE_2D, 0); > + > + glDeleteTextures(1, &tex); > + > + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); > +} > + > +enum piglit_result > +piglit_display(void) > +{ > + /* unused */ > + return PIGLIT_FAIL; > +} _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev