This is a nice cleanup. You can use
${CMAKE_SOURCE_DIR}/src/xdemos/glinfo_common.c instead. Jose ----- Original Message ----- > I'm not a cmake expert so I'm not sure my changes to CMakeLists.txt are > ideal. Doing ../somewhere always feels like a hack. > > -Brian > > > On 05/22/2014 08:53 PM, Brian Paul wrote: > > --- > > src/wgl/CMakeLists.txt | 3 +- > > src/wgl/wglinfo.c | 532 > > ++---------------------------------------------- > > 2 files changed, 18 insertions(+), 517 deletions(-) > > > > diff --git a/src/wgl/CMakeLists.txt b/src/wgl/CMakeLists.txt > > index a32a664..d45cbf3 100644 > > --- a/src/wgl/CMakeLists.txt > > +++ b/src/wgl/CMakeLists.txt > > @@ -1,6 +1,7 @@ > > include_directories ( > > ${OPENGL_INCLUDE_PATH} > > ${GLEW_INCLUDE_DIR} > > + ../xdemos > > ) > > > > link_libraries ( > > @@ -12,7 +13,7 @@ add_executable (wglthreads wglthreads.c) > > add_executable (wgl_sharedtex_mt sharedtex_mt.c) > > set_target_properties (wgl_sharedtex_mt PROPERTIES OUTPUT_NAME > > sharedtex_mt) > > > > -add_executable (wglinfo wglinfo.c) > > +add_executable (wglinfo wglinfo.c ../xdemos/glinfo_common.c) > > add_executable (wglcontext wglcontext.c) > > add_executable (wincopy WIN32 wincopy.c wglutil.c) > > > > diff --git a/src/wgl/wglinfo.c b/src/wgl/wglinfo.c > > index b54c3b6..2b2c921 100644 > > --- a/src/wgl/wglinfo.c > > +++ b/src/wgl/wglinfo.c > > @@ -39,6 +39,7 @@ > > #include <stdio.h> > > #include <string.h> > > #include <stdlib.h> > > +#include "glinfo_common.h" > > > > > > typedef enum > > @@ -49,520 +50,6 @@ typedef enum > > } InfoMode; > > > > > > -/** > > - * Return the GL enum name for a numeric value. > > - * We really only care about the compressed texture formats for now. > > - */ > > -static const char * > > -enum_name(GLenum val) > > -{ > > - static const struct { > > - const char *name; > > - GLenum val; > > - } enums [] = { > > - { "GL_COMPRESSED_ALPHA", 0x84E9 }, > > - { "GL_COMPRESSED_LUMINANCE", 0x84EA }, > > - { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, > > - { "GL_COMPRESSED_INTENSITY", 0x84EC }, > > - { "GL_COMPRESSED_RGB", 0x84ED }, > > - { "GL_COMPRESSED_RGBA", 0x84EE }, > > - { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, > > - { "GL_COMPRESSED_RGB", 0x84ED }, > > - { "GL_COMPRESSED_RGBA", 0x84EE }, > > - { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 }, > > - { "GL_COMPRESSED_ALPHA", 0x84E9 }, > > - { "GL_COMPRESSED_LUMINANCE", 0x84EA }, > > - { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB }, > > - { "GL_COMPRESSED_INTENSITY", 0x84EC }, > > - { "GL_COMPRESSED_SRGB", 0x8C48 }, > > - { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 }, > > - { "GL_COMPRESSED_SLUMINANCE", 0x8C4A }, > > - { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B }, > > - { "GL_COMPRESSED_RED", 0x8225 }, > > - { "GL_COMPRESSED_RG", 0x8226 }, > > - { "GL_COMPRESSED_RED_RGTC1", 0x8DBB }, > > - { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC }, > > - { "GL_COMPRESSED_RG_RGTC2", 0x8DBD }, > > - { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE }, > > - { "GL_COMPRESSED_RGB8_ETC2", 0x9274 }, > > - { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 }, > > - { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 }, > > - { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 }, > > - { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 }, > > - { "GL_COMPRESSED_R11_EAC", 0x9270 }, > > - { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 }, > > - { "GL_COMPRESSED_RG11_EAC", 0x9272 }, > > - { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 }, > > - { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 }, > > - { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA }, > > - { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB }, > > - { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC }, > > - { "GL_COMPRESSED_RGB_ARB", 0x84ED }, > > - { "GL_COMPRESSED_RGBA_ARB", 0x84EE }, > > - { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 }, > > - { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C }, > > - { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D }, > > - { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E }, > > - { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F }, > > - { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 }, > > - { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 }, > > - { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 }, > > - { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 }, > > - { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 }, > > - { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 }, > > - { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 }, > > - { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 }, > > - { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 }, > > - { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 }, > > - { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA }, > > - { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB }, > > - { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC }, > > - { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC }, > > - { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD }, > > - { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 }, > > - { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 }, > > - { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 }, > > - { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 }, > > - { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 }, > > - { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 }, > > - { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB }, > > - { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC }, > > - { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD }, > > - { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE }, > > - { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, > > - { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, > > - { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 }, > > - { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, > > - { "GL_COMPRESSED_SRGB_EXT", 0x8C48 }, > > - { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 }, > > - { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A }, > > - { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B }, > > - { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C }, > > - { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D }, > > - { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E }, > > - { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F }, > > - { "GL_PALETTE4_RGB8_OES", 0x8B90 }, > > - { "GL_PALETTE4_RGBA8_OES", 0x8B91 }, > > - { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 }, > > - { "GL_PALETTE4_RGBA4_OES", 0x8B93 }, > > - { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 }, > > - { "GL_PALETTE8_RGB8_OES", 0x8B95 }, > > - { "GL_PALETTE8_RGBA8_OES", 0x8B96 }, > > - { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 }, > > - { "GL_PALETTE8_RGBA4_OES", 0x8B98 }, > > - { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 } > > - }; > > - const int n = sizeof(enums) / sizeof(enums[0]); > > - static char buffer[100]; > > - int i; > > - for (i = 0; i < n; i++) { > > - if (enums[i].val == val) { > > - return enums[i].name; > > - } > > - } > > - /* enum val not found, just print hexadecimal value into static buffer > > */ > > - sprintf(buffer, "0x%x", val); > > - return buffer; > > -} > > - > > - > > -/* > > - * qsort callback for string comparison. > > - */ > > -static int > > -compare_string_ptr(const void *p1, const void *p2) > > -{ > > - return strcmp(* (char * const *) p1, * (char * const *) p2); > > -} > > - > > - > > -/* > > - * Print a list of extensions, with word-wrapping. > > - */ > > -static void > > -print_extension_list(const char *ext, GLboolean singleLine) > > -{ > > - char **extensions; > > - int num_extensions; > > - const char *indentString = " "; > > - const int indent = 4; > > - const int max = 79; > > - int width, i, j, k; > > - > > - if (!ext || !ext[0]) > > - return; > > - > > - /* count the number of extensions, ignoring successive spaces */ > > - num_extensions = 0; > > - j = 1; > > - do { > > - if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') { > > - ++num_extensions; > > - } > > - } while(ext[j++]); > > - > > - /* copy individual extensions to an array */ > > - extensions = malloc(num_extensions * sizeof *extensions); > > - if (!extensions) { > > - fprintf(stderr, "Error: malloc() failed\n"); > > - exit(1); > > - } > > - i = j = k = 0; > > - while (1) { > > - if (ext[j] == ' ' || ext[j] == 0) { > > - /* found end of an extension name */ > > - const int len = j - i; > > - > > - if (len) { > > - assert(k < num_extensions); > > - > > - extensions[k] = malloc(len + 1); > > - if (!extensions[k]) { > > - fprintf(stderr, "Error: malloc() failed\n"); > > - exit(1); > > - } > > - > > - memcpy(extensions[k], ext + i, len); > > - extensions[k][len] = 0; > > - > > - ++k; > > - }; > > - > > - i += len + 1; > > - > > - if (ext[j] == 0) { > > - break; > > - } > > - } > > - j++; > > - } > > - assert(k == num_extensions); > > - > > - /* sort extensions alphabetically */ > > - qsort(extensions, num_extensions, sizeof extensions[0], > > compare_string_ptr); > > - > > - /* print the extensions */ > > - width = indent; > > - printf("%s", indentString); > > - for (k = 0; k < num_extensions; ++k) { > > - const int len = strlen(extensions[k]); > > - if ((!singleLine) && (width + len > max)) { > > - /* start a new line */ > > - printf("\n"); > > - width = indent; > > - printf("%s", indentString); > > - } > > - /* print the extension name */ > > - printf("%s", extensions[k]); > > - > > - /* either we're all done, or we'll continue with next extension */ > > - width += len + 1; > > - > > - if (singleLine) { > > - printf("\n"); > > - width = indent; > > - printf("%s", indentString); > > - } > > - else { > > - printf(", "); > > - width += 2; > > - } > > - } > > - printf("\n"); > > - > > - for (k = 0; k < num_extensions; ++k) { > > - free(extensions[k]); > > - } > > - free(extensions); > > -} > > - > > - > > -/** > > - * Print interesting limits for vertex/fragment programs. > > - */ > > -static void > > -print_program_limits(GLenum target) > > -{ > > -#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program) > > - struct token_name { > > - GLenum token; > > - const char *name; > > - }; > > - static const struct token_name common_limits[] = { > > - { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" > > }, > > - { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, > > "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, > > - { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" > > }, > > - { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, > > "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, > > - { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, > > - { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, > > "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, > > - { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, > > - { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, > > "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, > > - { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, > > "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, > > - { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, > > "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, > > - { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, > > "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, > > - { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, > > "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, > > - { (GLenum) 0, NULL } > > - }; > > - static const struct token_name fragment_limits[] = { > > - { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, > > "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, > > - { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, > > "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, > > - { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, > > "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, > > - { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, > > "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, > > - { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, > > "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, > > - { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, > > "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, > > - { (GLenum) 0, NULL } > > - }; > > - > > - PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = > > (PFNGLGETPROGRAMIVARBPROC) > > - wglGetProcAddress("glGetProgramivARB"); > > - > > - GLint max[1]; > > - int i; > > - > > - if (target == GL_VERTEX_PROGRAM_ARB) { > > - printf(" GL_VERTEX_PROGRAM_ARB:\n"); > > - } > > - else if (target == GL_FRAGMENT_PROGRAM_ARB) { > > - printf(" GL_FRAGMENT_PROGRAM_ARB:\n"); > > - } > > - else { > > - return; /* something's wrong */ > > - } > > - > > - for (i = 0; common_limits[i].token; i++) { > > - GetProgramivARB_func(target, common_limits[i].token, max); > > - if (glGetError() == GL_NO_ERROR) { > > - printf(" %s = %d\n", common_limits[i].name, max[0]); > > - } > > - } > > - if (target == GL_FRAGMENT_PROGRAM_ARB) { > > - for (i = 0; fragment_limits[i].token; i++) { > > - GetProgramivARB_func(target, fragment_limits[i].token, max); > > - if (glGetError() == GL_NO_ERROR) { > > - printf(" %s = %d\n", fragment_limits[i].name, max[0]); > > - } > > - } > > - } > > -#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */ > > -} > > - > > - > > -/** > > - * Print interesting limits for vertex/fragment shaders. > > - */ > > -static void > > -print_shader_limits(GLenum target) > > -{ > > - struct token_name { > > - GLenum token; > > - const char *name; > > - }; > > -#if defined(GL_ARB_vertex_shader) > > - static const struct token_name vertex_limits[] = { > > - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, > > "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, > > - { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, > > - { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, > > - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" > > }, > > - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, > > "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, > > - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, > > "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, > > - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, > > - { (GLenum) 0, NULL } > > - }; > > -#endif > > -#if defined(GL_ARB_fragment_shader) > > - static const struct token_name fragment_limits[] = { > > - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, > > "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, > > - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, > > - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" > > }, > > - { (GLenum) 0, NULL } > > - }; > > -#endif > > - GLint max[1]; > > - int i; > > - > > -#if defined(GL_ARB_vertex_shader) > > - if (target == GL_VERTEX_SHADER_ARB) { > > - printf(" GL_VERTEX_SHADER_ARB:\n"); > > - for (i = 0; vertex_limits[i].token; i++) { > > - glGetIntegerv(vertex_limits[i].token, max); > > - if (glGetError() == GL_NO_ERROR) { > > - printf(" %s = %d\n", vertex_limits[i].name, max[0]); > > - } > > - } > > - } > > -#endif > > -#if defined(GL_ARB_fragment_shader) > > - if (target == GL_FRAGMENT_SHADER_ARB) { > > - printf(" GL_FRAGMENT_SHADER_ARB:\n"); > > - for (i = 0; fragment_limits[i].token; i++) { > > - glGetIntegerv(fragment_limits[i].token, max); > > - if (glGetError() == GL_NO_ERROR) { > > - printf(" %s = %d\n", fragment_limits[i].name, max[0]); > > - } > > - } > > - } > > -#endif > > -} > > - > > - > > -/** Is extension 'ext' supported? */ > > -static int > > -extension_supported(const char *ext, const char *extensionsList) > > -{ > > - const char *p = strstr(extensionsList, ext); > > - if (p) { > > - /* check that next char is a space or end of string */ > > - int extLen = strlen(ext); > > - if (p[extLen] == 0 || p[extLen] == ' ') > > - return 1; > > - } > > - return 0; > > -} > > - > > - > > -/** > > - * Print interesting OpenGL implementation limits. > > - */ > > -static void > > -print_limits(const char *extensions) > > -{ > > - struct token_name { > > - GLuint count; > > - GLenum token; > > - const char *name; > > - const char *extension; > > - }; > > - static const struct token_name limits[] = { > > - { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL }, > > - { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, > > "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL }, > > - { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL }, > > - { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, > > "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" }, > > - { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL }, > > - { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL }, > > - { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL }, > > - { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL }, > > - { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL }, > > - { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", > > NULL }, > > - { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL }, > > - { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL }, > > - { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", > > NULL }, > > - { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL > > }, > > - { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL }, > > - { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL }, > > - { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL }, > > - { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", > > NULL }, > > - { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL > > }, > > - { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", > > NULL }, > > - { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL > > }, > > -#if defined(GL_ARB_texture_cube_map) > > - { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, > > "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" }, > > -#endif > > -#if defined(GL_NV_texture_rectangle) > > - { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, > > "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" }, > > -#endif > > -#if defined(GL_ARB_multitexture) > > - { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", > > "GL_ARB_multitexture" }, > > -#endif > > -#if defined(GL_EXT_texture_lod_bias) > > - { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", > > "GL_EXT_texture_lod_bias" }, > > -#endif > > -#if defined(GL_EXT_texture_filter_anisotropic) > > - { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, > > "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" > > }, > > -#endif > > -#if defined(GL_ARB_draw_buffers) > > - { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", > > "GL_ARB_draw_buffers" }, > > -#endif > > -#if defined(GL_ARB_blend_func_extended) > > - { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, > > "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" }, > > -#endif > > -#if defined (GL_ARB_framebuffer_object) > > - { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", > > "GL_ARB_framebuffer_object" }, > > - { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", > > "GL_ARB_framebuffer_object" }, > > - { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" > > }, > > -#endif > > - { 0, (GLenum) 0, NULL, NULL } > > - }; > > - GLint i, max[2]; > > - > > - printf("OpenGL limits:\n"); > > - for (i = 0; limits[i].count; i++) { > > - if (!limits[i].extension || > > - extension_supported(limits[i].extension, extensions)) { > > - glGetIntegerv(limits[i].token, max); > > - if (glGetError() == GL_NO_ERROR) { > > - if (limits[i].count == 1) > > - printf(" %s = %d\n", limits[i].name, max[0]); > > - else /* XXX fix if we ever query something with more than 2 > > values */ > > - printf(" %s = %d, %d\n", limits[i].name, max[0], > > max[1]); > > - } > > - } > > - } > > - > > - /* these don't fit into the above mechanism, unfortunately */ > > -#if defined(GL_EXT_convolution) > > - if (extension_supported("GL_ARB_imaging", extensions)) { > > - PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC > > glGetConvolutionParameterivEXT_func = > > - > > (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT"); > > - if(glGetConvolutionParameterivEXT_func) { > > - /* these don't fit into the above mechanism, unfortunately */ > > - glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, > > GL_MAX_CONVOLUTION_WIDTH, max); > > - glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, > > GL_MAX_CONVOLUTION_HEIGHT, max+1); > > - if (glGetError() == GL_NONE) { > > - printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", > > max[0], max[1]); > > - } > > - } > > - } > > -#endif > > - > > - if (extension_supported("GL_ARB_texture_compression", extensions)) { > > - GLint i, n; > > - GLint *formats; > > - glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n); > > - printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n); > > - formats = (GLint *) malloc(n * sizeof(GLint)); > > - glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); > > - for (i = 0; i < n; i++) { > > - printf(" %s\n", enum_name(formats[i])); > > - } > > - free(formats); > > - } > > - > > -#if defined(GL_ARB_vertex_program) > > - if (extension_supported("GL_ARB_vertex_program", extensions)) { > > - print_program_limits(GL_VERTEX_PROGRAM_ARB); > > - } > > -#endif > > -#if defined(GL_ARB_fragment_program) > > - if (extension_supported("GL_ARB_fragment_program", extensions)) { > > - print_program_limits(GL_FRAGMENT_PROGRAM_ARB); > > - } > > -#endif > > -#if defined(GL_ARB_vertex_shader) > > - if (extension_supported("GL_ARB_vertex_shader", extensions)) { > > - print_shader_limits(GL_VERTEX_SHADER_ARB); > > - } > > -#endif > > -#if defined(GL_ARB_fragment_shader) > > - if (extension_supported("GL_ARB_fragment_shader", extensions)) { > > - print_shader_limits(GL_FRAGMENT_SHADER_ARB); > > - } > > -#endif > > -} > > - > > > > static LRESULT CALLBACK > > WndProc(HWND hWnd, > > @@ -591,6 +78,8 @@ print_screen_info(HDC _hdc, GLboolean limits, GLboolean > > singleLine) > > int visinfo; > > HDC hdc; > > PIXELFORMATDESCRIPTOR pfd; > > + int version; > > + const char *oglString = "OpenGL"; > > > > memset(&wc, 0, sizeof wc); > > wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1); > > @@ -661,6 +150,7 @@ print_screen_info(HDC _hdc, GLboolean limits, GLboolean > > singleLine) > > const char *glRenderer = (const char *) glGetString(GL_RENDERER); > > const char *glVersion = (const char *) glGetString(GL_VERSION); > > const char *glExtensions = (const char *) > > glGetString(GL_EXTENSIONS); > > + struct ext_functions extfuncs; > > > > #if defined(WGL_ARB_extensions_string) > > if (wglGetExtensionsStringARB_func) { > > @@ -681,10 +171,20 @@ print_screen_info(HDC _hdc, GLboolean limits, > > GLboolean singleLine) > > } > > #endif > > > > + extfuncs.GetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) > > + wglGetProcAddress("glGetProgramivARB"); > > + extfuncs.GetStringi = (PFNGLGETSTRINGIPROC) > > + wglGetProcAddress("glGetStringi"); > > + extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC) > > + wglGetProcAddress("glGetConvolutionParameteriv"); > > + > > + version = (glVersion[0] - '0') * 10 + (glVersion[2] - '0'); > > + > > printf("OpenGL extensions:\n"); > > print_extension_list(glExtensions, singleLine); > > - if (limits) > > - print_limits(glExtensions); > > + if (limits) { > > + print_limits(glExtensions, oglString, version, &extfuncs); > > + } > > } > > else { > > fprintf(stderr, "Error: wglMakeCurrent failed\n"); > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://urldefense.proofpoint.com/v1/url?u=http://lists.freedesktop.org/mailman/listinfo/mesa-dev&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=NMr9uy2iTjWVixC0wOcYCWEIYhfo80qKwRgdodpoDzA%3D%0A&m=VjVMKwzZeQUr8YklsvmQu2kiKDJIhmqOKAFvl0LU8zs%3D%0A&s=a802c7721a34ffa8904031c94d8df7b6bea3001e09014e81031c396ff694a6ed > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev