From: Ian Romanick <ian.d.roman...@intel.com> warn_extension_index was moved to improve packing.
No change in the peak ir_variable memory usage in a trimmed apitrace of dota2 on 64-bit. Reduces the peak ir_variable memory usage in a trimmed apitrace of dota2 by 102KiB on 32-bit. Before: IR MEM: variable usage / name / total: 4432236 915817 5348053 After: IR MEM: variable usage / name / total: 4327584 915817 5243401 Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/glsl/ast_to_hir.cpp | 4 ++-- src/glsl/ir.h | 19 +++++++++---------- 2 files changed, 11 insertions(+), 12 deletions(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 0621ea7..ef1607d 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2824,8 +2824,8 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc, "gl_FragDepth: depth layout is declared here " "as '%s, but it was previously declared as " "'%s'", - depth_layout_string(var->data.depth_layout), - depth_layout_string(earlier->data.depth_layout)); + depth_layout_string(ir_depth_layout(var->data.depth_layout)), + depth_layout_string(ir_depth_layout(earlier->data.depth_layout))); } earlier->data.depth_layout = var->data.depth_layout; diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 4147bbc..8515124 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -671,6 +671,13 @@ public: */ unsigned index:1; + /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + unsigned depth_layout:3; /** * ARB_shader_image_load_store qualifiers. @@ -681,9 +688,6 @@ public: unsigned image_volatile:1; unsigned image_restrict:1; - /** Image internal format if specified explicitly, otherwise GL_NONE. */ - uint16_t image_format; - /** * Emit a warning if this variable is accessed. */ @@ -691,13 +695,8 @@ public: uint8_t warn_extension_index; public: - /** - * \brief Layout qualifier for gl_FragDepth. - * - * This is not equal to \c ir_depth_layout_none if and only if this - * variable is \c gl_FragDepth and a layout qualifier is specified. - */ - ir_depth_layout depth_layout; + /** Image internal format if specified explicitly, otherwise GL_NONE. */ + uint16_t image_format; /** * Storage location of the base of this variable -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev