On 05/27/2014 06:21 AM, Topi Pohjolainen wrote: > Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit > es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use > the meta path. > > No piglit regressions on IVB. > > Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > Cc: Eric Anholt <e...@anholt.net> > Cc: Matt Turner <matts...@gmail.com> > Cc: Kenneth Graunke <kenn...@whitecape.org> > Cc: Anuj Phogat <anuj.pho...@gmail.com> > Cc: "10.2" <mesa-sta...@lists.freedesktop.org> > --- > src/mesa/drivers/common/meta_blit.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/common/meta_blit.c > b/src/mesa/drivers/common/meta_blit.c > index 84594d1..5929619 100644 > --- a/src/mesa/drivers/common/meta_blit.c > +++ b/src/mesa/drivers/common/meta_blit.c > @@ -273,7 +273,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, > samples); > } else { > ralloc_asprintf_append(&sample_resolve, > - " out_color = sample_%d_0 / %f;\n", > + " gl_FragColor = sample_%d_0 / %f;\n", > samples, (float)samples); > } > } >
Seems reasonable in the short term, and this gets: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Unfortunately, this doesn't fix MRT for integer data. In the single-sampled case, since we're directly copying data, we were read/copy/write data as "float" values, which actually contained the integer bits. Here, we can't do that since we need to process the actual integer data. I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the integer bits in the float gl_FragColor output. Just a crazy idea. In the long term (post 10.2), I think we should draft an extension that allows you to do "layout(location = all)" on user-defined fragment shader outputs. (Or some similar syntax.) --Ken
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