https://bugs.freedesktop.org/show_bug.cgi?id=78773

--- Comment #6 from Brian Paul <bri...@vmware.com> ---
Wasn't Doom 3 one of those older games that had a fixed-size buffer for storing
the GL_EXTENSIONS string?  If the extension string was too long the buffer
would overflow and the game would crash/misbehave.

Jan, you might try setting the MESA_EXTENSION_MAX_YEAR env var to something
like 2005 so Mesa doesn't advertise extensions newer than that.

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