Mesa 10.2 release candidate 3 is now available for testing. The current plan of record is to have an additional release candidate each Friday until the 10.2 release on Friday, May 30th.
The tag in the GIT repository for Mesa 10.2-rc3 is 'mesa-10.2-rc3'. I have verified that the tag is in the correct place in the tree. Mesa 10.2 release candidate 3 is available for download at ftp://freedesktop.org/pub/mesa/10.2/ md5sums: d6cce0f443073f127a7945d088bfea9e MesaLib-10.2.0-rc3.tar.gz 266264483d5f1e3513f48f95392c15a2 MesaLib-10.2.0-rc3.tar.bz2 0df1c6de88ae80e5282d7812b2d516fe MesaLib-10.2.0-rc3.zip I have verified building from the .tar.bz2 file by doing the following on my aging Fedora 18 system: tar -xjf Mesa-10.2.0-rc3.tar.bz2 cd Mesa-10.2.0-rc3 ./configure --enable-gallium-llvm make -j6 && make check make install Changes since mesa-10.2-rc2: Brian Paul (1): mesa: fix double-freeing of dispatch tables inside glBegin/End. Chris Forbes (4): i965/Gen7: Set up layer constraints properly for renderbuffers i965/Gen8: Set up layer constraints properly for renderbuffers i965/Gen7: Set up layer constraints properly for depth buffers i965/Gen8: Set up layer constraints properly for depth buffers Emil Velikov (2): configure: correctly set LD_NO_UNDEFINED docs: Add a note about llvm-shared-libs and libxatracker Ian Romanick (2): Add .cherry-ignore file Bump version to 10.2-rc3 Ilia Mirkin (6): nv50/ir: make sure to reverse cond codes on all the OP_SET variants nv50: fix setting of texture ms info to be per-stage gallium: add bit to pipe_blit_info to leave current query enabled mesa/st: leave current query enabled during glBlitFramebuffer nv50,nvc0: leave queries on during blit, turn them on for 2d engine nv50,nvc0: fix blit 3d path for 1d array textures Jonathan Gray (1): glsl: simplify the M_PI*f macros, fixes build on OpenBSD Jordan Justen (6): i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D textures i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures i965/gen7 depth: Set depth size based on LOD0 for 3D textures i965/gen8 depth: Set depth size based on LOD0 for 3D textures i965/gen8: Set depth extent field i965 meta up/downsample: Fix renderbuffer _BaseFormat Kenneth Graunke (1): i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage. Kristian Høgsberg (1): wayland: Move version 2 request to end of interface specification Michel Dänzer (2): radeonsi: Fix anisotropic filtering state setup glsl_to_tgsi: Make sure the 'shader' member is always initialized Roland Scheidegger (1): mesa/st: fix number of ubos being declared in a shader Topi Pohjolainen (13): i965/gen8: Use helper variables for surface parameters i965/blorp: Expose coordinate scissoring and mirroring meta: Merge compiling and linking of blit program meta: Refactor binding of renderbuffer as texture image meta: Refactor configuration of renderbuffer sampling i965/wm: Surface state overrides for configuring w-tiled as y-tiled i965/gen8: Surface state overriding for stencil i965: Extend brw_get_rb_for_first_slice() for specified level/layer meta: Refactor state save/restore for framebuffer texture blits i965/meta: Stencil blits i965/fb: Use meta path for stencil blits i965/meta: Stencil blit for miptree updownsampling i965/fb: Use meta path for stencil up/downsampling
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