The depth extent field is used to limit the allowed slice range that can be rendered to.
With the previous setting, only slice 0 could be rendered. This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render. Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/i965/gen8_depth_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index 31d6d56..a5c48b7 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -75,7 +75,7 @@ emit_depth_packets(struct brw_context *brw, OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod); OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | BDW_MOCS_WB); OUT_BATCH(0); - OUT_BATCH(depth_mt ? depth_mt->qpitch >> 2 : 0); + OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0)); ADVANCE_BATCH(); if (!hiz) { -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev