Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 05/08/2014 04:28 PM, Chris Forbes wrote: > Both the ast->IR and linker have functions with this name, but different > behavior. > > Rename the linker's version to var_counts_against_varying_limit to be > closer to what it is actually used for. > > Suggested by Ian a while back. > > Signed-off-by: Chris Forbes <chr...@ijw.co.nz> > --- > > Note that there's actually a bug lurking in here -- > check_against_output_limit won't actually count anything, since it requires > var->data.mode == ir_var_shader_out and stage != MESA_SHADER_FRAGMENT. > > src/glsl/link_varyings.cpp | 6 +++--- > 1 file changed, 3 insertions(+), 3 deletions(-) > > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp > index ac38a2f..71998df 100644 > --- a/src/glsl/link_varyings.cpp > +++ b/src/glsl/link_varyings.cpp > @@ -992,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, > const void *y_generic) > * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. > */ > static bool > -is_varying_var(gl_shader_stage stage, const ir_variable *var) > +var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable > *var) > { > /* Only fragment shaders will take a varying variable as an input */ > if (stage == MESA_SHADER_FRAGMENT && > @@ -1462,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx, > ir_variable *const var = ((ir_instruction *) node)->as_variable(); > > if (var && var->data.mode == ir_var_shader_out && > - is_varying_var(producer->Stage, var)) { > + var_counts_against_varying_limit(producer->Stage, var)) { > output_vectors += var->type->count_attribute_slots(); > } > } > @@ -1501,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx, > ir_variable *const var = ((ir_instruction *) node)->as_variable(); > > if (var && var->data.mode == ir_var_shader_in && > - is_varying_var(consumer->Stage, var)) { > + var_counts_against_varying_limit(consumer->Stage, var)) { > input_vectors += var->type->count_attribute_slots(); > } > } >
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