1D array targets store the number of slices in the Height field. Cc: "10.2 10.1 10.0" <mesa-sta...@lists.freedesktop.org> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/main/fbobject.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ca16ae1..97538bc 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else { -- 1.9.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev