Anuj Phogat <anuj.pho...@gmail.com> writes: > This patch causes the shader link to fail if we have multiple fragment > shaders with conflicting layout qualifiers for gl_FragCoord.
Anuj, This one has a non-trivial conflict on the 10.1 branch. Can you either recommend skipping this one or else provide a backported patch that will apply to the 10.1 branch? Thanks, -Carl
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