Anuj Phogat <anuj.pho...@gmail.com> writes:
> This patch causes the shader link to fail if we have multiple fragment
> shaders with conflicting layout qualifiers for gl_FragCoord.

Anuj,

This one has a non-trivial conflict on the 10.1 branch. Can you either
recommend skipping this one or else provide a backported patch that will
apply to the 10.1 branch?

Thanks,

-Carl

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