From: Christoph Bumiller <e0425...@student.tuwien.ac.at> Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS. --- src/gallium/docs/source/screen.rst | 3 +++ src/gallium/include/pipe/p_defines.h | 1 + 2 files changed, 4 insertions(+)
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 89cbdbf..65885b9 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -354,6 +354,9 @@ resources might be created and handled quite differently. bound to the graphics pipeline as a shader resource. * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be bound to the compute program as a shader resource. +* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the + GPU command processor. It can contain, for example, the arguments to + indirect draw calls. .. _pipe_usage: diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index a3a1ae1..4d5d833 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -350,6 +350,7 @@ enum pipe_flush_flags { #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */ #define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */ #define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */ +#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */ /* The first two flags above were previously part of the amorphous * TEXTURE_USAGE, most of which are now descriptions of the ways a -- 1.8.3.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev