This will be used by glBindTextures() so we don't have to look it up for each texture. ---
v2: Store the index as a gl_texture_index src/mesa/main/mtypes.h | 1 + src/mesa/main/texobj.c | 2 ++ 2 files changed, 3 insertions(+) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6694383..b07ad58 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1195,6 +1195,7 @@ struct gl_texture_object GLuint Name; /**< the user-visible texture object ID */ GLchar *Label; /**< GL_KHR_debug */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index */ struct gl_sampler_object Sampler; diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 918dd59..7909907 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -260,6 +260,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ) { dest->Target = src->Target; + dest->TargetIndex = src->TargetIndex; dest->Name = src->Name; dest->Priority = src->Priority; dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; @@ -1327,6 +1328,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) mtx_unlock(&ctx->Shared->Mutex); } newTexObj->Target = target; + newTexObj->TargetIndex = targetIndex; } assert(valid_texture_object(newTexObj)); -- 1.8.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev