On Mon, Apr 21, 2014 at 2:52 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 21.04.2014 17:54, schrieb Ilia Mirkin: >> Hello, >> >> I've been giving some thought to catching up with core mesa on ARB_gs5 >> support. One of the things that ARB_gs5 introduces are new operations: >> >> genType frexp(genType x, out genIType exp); >> genType ldexp(genType x, in genIType exp); >> >> genIType bitfieldExtract(genIType value, int offset, int bits); >> genUType bitfieldExtract(genUType value, int offset, int bits); >> >> genIType bitfieldInsert(genIType base, genIType insert, int offset, >> int bits); >> genUType bitfieldInsert(genUType base, genUType insert, int offset, >> int bits); >> >> genIType bitfieldReverse(genIType value); >> genUType bitfieldReverse(genUType value); >> >> genIType bitCount(genIType value); >> genIType bitCount(genUType value); >> >> genIType findLSB(genIType value); >> genIType findLSB(genUType value); >> >> genIType findMSB(genIType value); >> genIType findMSB(genUType value); >> >> genUType uaddCarry(genUType x, genUType y, out genUType carry); >> genUType usubBorrow(genUType x, genUType y, out genUType borrow); >> >> void umulExtended(genUType x, genUType y, out genUType msb, >> out genUType lsb); >> void imulExtended(genIType x, genIType y, out genIType msb, >> out genIType lsb); >> >> (I've skipped the packing stuff since that seems to already be >> supported/lowered elsewhere, i2f/f2i which is already handled, and the >> texture gather stuff, for which support already exists. And the >> interpolateAt* stuff which isn't supported by core mesa yet, and when >> it is, will require a very diff kind of handling than the above.) >> >> I guess the only drivers one really needs to worry about here are >> r600/radeonsi and nouveau. svga is largely a passthrough afaik, and >> llvmpipe/softpipe is software and can thus implement it however it >> wants. >> >> Looking at the nvc0+ shader ISA, there are instructions to directly >> handle all the bitfield stuff (bitfieldExtract, bitfieldInsert, >> bitfieldReverse, bitCount, findLSB, findMSB). There is also a "mul >> high", which is that the *mulExtended stuff gets translated into. >> >> There are no instructions to handle frexp/ldexp, or the add carry/sub >> borrow stuff. (Looking at the code the blob generates, they just do >> all that "by hand". Even though there is a "set cc" flag on those >> instructions which one might assume has the carry. But the blob didn't >> use it.) >> >> So I was thinking that we could just take the relevant SM5 >> instructions and lower the rest. Specifically, these would be the new >> opcodes: >> >> IBFE >> UBFE >> BFI >> BREV (not BFREV since most instructions appear to be 3/4 letters) >> POPC (shorter than "countbits") >> LSB >> UMSB >> IMSB >> IMULHI > We already have imul_hi.
Yeah, I noticed that after I sent it out. Only llvmpipe (and perhaps softpipe) supports it though, based on a quick grep. And nothing emits it (although presumably the vmware d3d10 st makes use of it). > >> >> I just took a look at the Radeon SI ISA, and it does seem like it has >> ldexp/frexp instructions, as well as setting the carry flag for >> addc/subb. Although since TGSI doesn't have flags or multiple >> destinations, not sure how the latter 2 could be easily encoded in the >> glsl->tgsi translation. > It is not entirely true that tgsi doesn't support multiple destinations. > The token format allows 0-3 destinations. But so far instructions with > more than one destination do not exist. There was some discussion about > it when we needed umul_hi/imul_hi (since these are also multiple > destination sm4 instructions) but deemed it not worth it, partly also > because it didn't look like (most) gpus could actually benefit from this > being just 1 instruction instead of two (that is, it would emit the same > 2 instructions for the low and high part of the mul anyway). Mostly > because gpus (and cpus) usually follow the model of multiple 32bit > sources in, one 32bit dst out. Obviously the accumulator of intel gpus > is an exception there. > So, you could follow that same model with subb/addc - use the existing > sub/add and just use a new instruction for the borrow/carry part (though > it looks like if you do it with two instructions anyway, you could just > use an existing instruction for the carry/borrow part). But if gpus > actually can set two regs simultaneously (or otherwise benefit from this > being one instruction without having to "reassemble" it, for instance > with special carry flags), then it might be better to actually use > multi-dest instructions. Most likely because this hasn't been used at > all until now it will break in some places, but there should not be > anything major preventing this to work. You're still going to have to reassemble it one way or another -- either detecting UADD/ADDC combinations, or UADD/USLT combinations. Might as well use the more general one, no? (And a similar combo can be used for SUBB, I think.) Having real multiple outputs will be useful if anyone wants to pipe FREXP all the way through -- that'll be a bit awkward to do as 2 opcodes. Since nvc0 doesn't support it, I won't be losing sleep over it :) > > >> >> Thoughts/opinions before I go and implement the above? Is someone else >> already working on this? > I think this looks good overall. We're getting close to the max number > of different instructions though (256) but if that should become a > problem can easily ditch some (or double the max number by killing a bit > from max number of sources - 0-15 sources is not useful, 0-7 would still > be more than enough). I didn't realize there was a max instruction quantity, but these will have to be added one way or another if gallium is to support GL4.0 :) There's also the Double ISA which appears to be documented but not actually in p_shader_tokens.h, which will take up a whole bunch of opcodes as well. In any case, I'm going to take a stab at implementing these and piping them through to nvc0 after I finish up ARB_sample_shading (coming soon to a patch near you). -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev