On Sat, Apr 19, 2014 at 9:32 AM, Mohamed MEDIOUNI <mohamedmedioun...@gmail.com> wrote: > The VideoCore IV GPU has 14 cores: > > - 2 VPU Cores : Full-blown cores which run the ThreadX RTOS. > There is an experimental LLVM port to it and also the VBCC C89 > compiler(which has'nt time support so classic benchmarks run indefinitely). > The binary blob run on that. > 5 GFlops > > - 12 QPU Cores : 3D cores officially documented by Broadcom and using a > tile-mode rendering architecture. > The full Android driver for that was open-sourced at the end of February. > > 24Gflops > > Questions: > > Can Gallium3D run with tile-mode rendering architecture ?
yes, adreno (freedreno) is a tiler > Is it better using Mesa and the Broadcom shader compiler ? Allegedly it may be easier to shoehorn in the blob compiler with a mesa/dri driver vs mesa/gallium driver. That probably shouldn't be too much of a concern in the long run. Overall I think a gallium driver would be much easier to implement... gallium plus helpers provide a lot to the driver writer. > Is it better using the VPU and an adapted LLVMpipe ? I guess you are talking about keeping the driver-on-videocore approach? That may have some advantages when it comes to handling security (lack of mmu) on r-pi. But other than that, I suspect everything else will be easier to develop/debug on the arm side. And I suspect avoiding round trips to the coprocessor will help performance in a lot of cases. so if you can figure out a way to deal with security aspect with arm side driver, then I'd go for arm side gallium driver as my first choice. BR, -R > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev