Mesa 10.1.1 has been released. Mesa 10.1.1 is a bug fix release which fixes bugs fixed since the 10.1 release, (see below for a list of changes).
The tag in the git repository for Mesa 10.1.1 is 'mesa-10.1.1'. Mesa 10.1.1 is available for download at ftp://freedesktop.org/pub/mesa/10.1.1/ md5sums: 96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz 1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2 e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip I have verified building from the .tar.bz2 file by doing: tar xjf MesaLib-10.1.1.tar.bz2 cd Mesa-10.1.1 ./configure --enable-gallium-llvm make -j6 make install I have also verified that I pushed the tag. -Carl -- carl.d.wo...@intel.com Changes from 10.1 to 10.1.1 Aaron Watry (1): gallium/util: Fix memory leak Alexander von Gluck IV (1): haiku: Fix build through scons corrections and viewport fixes Anuj Phogat (2): mesa: Set initial internal format of a texture to GL_RGBA mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D() Brian Paul (12): softpipe: use 64-bit arithmetic in softpipe_resource_layout() mesa: don't call ctx->Driver.ClearBufferSubData() if size==0 st/osmesa: check buffer size when searching for buffers mesa: fix copy & paste bugs in pack_ubyte_SARGB8() mesa: fix copy & paste bugs in pack_ubyte_SRGB8() c11/threads: don't include assert.h if the assert macro is already defined mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up st/mesa: add null pointer checking in query object functions mesa: fix glMultiDrawArrays inside a display list cso: fix sampler view count in cso_set_sampler_views() svga: replace sampler assertion with conditional svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create() Carl Worth (4): cherry-ignore: Ignore a few patches glsl: Allow explicit binding on atomics again Update VERSION to 10.1.1 docs: Add release notes for 10.1.1 Chia-I Wu (1): i965/vec4: fix record clearing in copy propagation Christian König (2): st/mesa: recreate sampler view on context change v3 st/mesa: fix sampler view handling with shared textures v4 Courtney Goeltzenleuchter (1): mesa: add bounds checking to eliminate buffer overrun Emil Velikov (5): nv50: add missing brackets when handling the samplers array mesa: return v.value_int64 when the requested type is TYPE_INT64 configure: enable dri3 only for linux glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path configure: cleanup libudev handling Eric Anholt (1): i965: Fix buffer overruns in MSAA MCS buffer clearing. Hans (2): util: don't define isfinite(), isnan() for MSVC >= 1800 mesa: don't define c99 math functions for MSVC >= 1800 Ian Romanick (7): linker: Split set_uniform_binding into separate functions for blocks and samplers linker: Various trivial clean-ups in set_sampler_binding linker: Fold set_uniform_binding into call site linker: Clean up "unused parameter" warnings linker: Set block bindings based on UniformBlocks rather than UniformStorage linker: Set binding for all elements of UBO array glsl: Propagate explicit binding information from the AST all the way to the linker Ilia Mirkin (8): nouveau: fix fence waiting logic in screen destroy nv50: adjust blit_3d handling of ms output textures loader: add special logic to distinguish nouveau from nouveau_vieux mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list nouveau: there may not have been a texture if the fbo was incomplete nvc0/ir: move sample id to second source arg to fix sampler2DMS nouveau: fix firmware check on nvd7/nvd9 Johannes Nixdorf (1): configure.ac: fix the detection of expat with pkg-config Jonathan Gray (7): gallium: add endian detection for OpenBSD loader: use 0 instead of FALSE which isn't defined loader: don't limit the non-udev path to only android megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code egl/dri2: don't require libudev to build drm/wayland platforms egl/dri2: use drm macros to construct device name configure: don't require libudev for gbm or egl drm/wayland José Fonseca (4): c11/threads: Fix nano to milisecond conversion. mapi/u_thread: Use GetCurrentThreadId c11/threads: Don't implement thrd_current on Windows. draw: Duplicate TGSI tokens in draw_pipe_pstipple module. Kenneth Graunke (4): i965/fs: Fix register comparisons in saturate propagation. glsl: Fix lack of i2u in lower_ubo_reference. i965: Stop advertising GL_MESA_ycbcr_texture. glsl: Try vectorizing when seeing a repeated assignment to a channel. Marek Olšák (13): r600g: fix texelFetchOffset GLSL functions r600g: fix blitting the last 2 mipmap levels for Evergreen mesa: fix the format of glEdgeFlagPointer r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits st/mesa: fix per-vertex edge flags and GLSL support (v2) mesa: mark GL_RGB9_E5 as not color-renderable mesa: fix texture border handling for cube arrays mesa: allow generating mipmaps for cube arrays mesa: fix software fallback for generating mipmaps for cube arrays mesa: fix software fallback for generating mipmaps for 3D textures st/mesa: fix generating mipmaps for cube arrays st/mesa: drop the lowering of quad strips to triangle strips r600g: implement edge flags Matt Turner (4): mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__. i965/fs: Fix off-by-one in saturate propagation. i965/fs: Don't propagate saturate modifiers into partial writes. i965/fs: Don't propagate saturation modifiers if there are source modifiers. Michel Dänzer (1): r600g: Don't leak bytecode on shader compile failure Mike Stroyan (1): i965: Avoid dependency hints on math opcodes Thomas Hellstrom (5): winsys/svga: Replace the query mm buffer pool with a slab pool v3 winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel winsys/svga: Fix prime surface references also for guest-backed surfaces st/xa: Bind destination before setting new state st/xa: Make sure unused samplers are set to NULL Tom Stellard (1): configure: Use LLVM shared libraries by default
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