This gives us a better bound for some hot loops in the drivers than MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern hardware, and only getting worse as more shader stages are added.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/main/mtypes.h | 3 +++ src/mesa/main/texstate.c | 2 ++ 2 files changed, 5 insertions(+) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 4d014d1..6694383 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1402,6 +1402,9 @@ struct gl_texture_attrib /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ GLbitfield _GenFlags; + + /** Upper bound on _ReallyEnabled texunits. */ + GLint _MaxEnabledTexImageUnit; }; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index fcae878..b68920c 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -550,6 +550,7 @@ update_texture_state( struct gl_context *ctx ) ctx->Texture._GenFlags = 0x0; ctx->Texture._TexMatEnabled = 0x0; ctx->Texture._TexGenEnabled = 0x0; + ctx->Texture._MaxEnabledTexImageUnit = -1; /* * Update texture unit state. @@ -636,6 +637,7 @@ update_texture_state( struct gl_context *ctx ) /* if we get here, we know this texture unit is enabled */ ctx->Texture._EnabledUnits |= (1 << unit); + ctx->Texture._MaxEnabledTexImageUnit = unit; if (enabledTargetsByStage[MESA_SHADER_FRAGMENT]) enabledFragUnits |= (1 << unit); -- 1.9.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev