The suffix is only removed from the printed names in case someone wants to build glxinfo against an old implementation. --- src/xdemos/glxinfo.c | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-)
diff --git a/src/xdemos/glxinfo.c b/src/xdemos/glxinfo.c index f8a4e51..6e00dd3 100644 --- a/src/xdemos/glxinfo.c +++ b/src/xdemos/glxinfo.c @@ -538,20 +538,20 @@ static void print_shader_limits(GLenum target) { static const struct token_name vertex_limits[] = { - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, - { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, - { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, + { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" }, + { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS" }, + { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS" }, + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS" }, + { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" }, + { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, + { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS" }, { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " }, { (GLenum) 0, NULL } }; static const struct token_name fragment_limits[] = { - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, - { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" }, + { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS" }, + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS" }, { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " }, { (GLenum) 0, NULL } }; @@ -567,12 +567,12 @@ print_shader_limits(GLenum target) switch (target) { case GL_VERTEX_SHADER: - printf(" GL_VERTEX_SHADER_ARB:\n"); + printf(" GL_VERTEX_SHADER:\n"); print_shader_limit_list(vertex_limits); break; case GL_FRAGMENT_SHADER: - printf(" GL_FRAGMENT_SHADER_ARB:\n"); + printf(" GL_FRAGMENT_SHADER:\n"); print_shader_limit_list(fragment_limits); break; @@ -637,22 +637,22 @@ print_limits(const char *extensions, const char *oglstring) { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL }, { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL }, #if defined(GL_ARB_texture_cube_map) - { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" }, + { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", "GL_ARB_texture_cube_map" }, #endif #if defined(GL_NV_texture_rectangle) - { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" }, + { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE", "GL_NV_texture_rectangle" }, #endif #if defined(GL_ARB_multitexture) - { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" }, + { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS", "GL_ARB_multitexture" }, #endif #if defined(GL_EXT_texture_lod_bias) - { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" }, + { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS", "GL_EXT_texture_lod_bias" }, #endif #if defined(GL_EXT_texture_filter_anisotropic) { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" }, #endif #if defined(GL_ARB_draw_buffers) - { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" }, + { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS", "GL_ARB_draw_buffers" }, #endif #if defined(GL_ARB_blend_func_extended) { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" }, -- 1.8.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev