When considering assignment expressions like:

    v.x += u.x;
    v.x += u.x;

the vectorizer would incorrectly keep going, attempting to find more
instructions to vectorize.  It would overwrite the saved assignment
to point at the second one, and increment channels a second time,
resulting in try_vectorize thinking the expression was a vec2 instead of
a float.

Instead, if we see a repeated assignment to a channel, just try to
vectorize everything we've found so far.  This clears the saved state
so it will start over.

Fixes Piglit's repeated-channel-assignments.vert.

Cc: Matt Turner <matts...@gmail.com>
Cc: "10.1" <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/glsl/opt_vectorize.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/glsl/opt_vectorize.cpp b/src/glsl/opt_vectorize.cpp
index 3306397..f9a3b61 100644
--- a/src/glsl/opt_vectorize.cpp
+++ b/src/glsl/opt_vectorize.cpp
@@ -260,6 +260,7 @@ ir_vectorize_visitor::visit_enter(ir_assignment *ir)
    if (ir->condition ||
        this->channels >= 4 ||
        !single_channel_write_mask(ir->write_mask) ||
+       this->assignment[write_mask_to_swizzle(ir->write_mask)] != NULL ||
        (lhs && !ir->lhs->equals(lhs)) ||
        (rhs && !ir->rhs->equals(rhs, ir_type_swizzle))) {
       try_vectorize();
-- 
1.9.1

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