On 04/07/2014 11:57 PM, Chris Forbes wrote:
> This extension is a huge grab-bag of "stuff that's in DX11". Break it
> apart to make it clear what still needs to be done.
> 
> Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
> ---
>  docs/GL3.txt | 11 +++++++++++
>  1 file changed, 11 insertions(+)
> 
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index bf51e3a..0688977 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -101,6 +101,17 @@ GL 4.0:
>    GL_ARB_draw_buffers_blend                            DONE (i965, nv50, 
> nvc0, r600, radeonsi, softpipe)
>    GL_ARB_draw_indirect                                 DONE (i965)
>    GL_ARB_gpu_shader5                                   started
> +  - 'precise' qualifier                                not started
> +  - Dynamically uniform sampler array indices          not started
> +  - Unrestricted UBO array indices                     not started

I believe UBO array indices are also dynamically uniform.

> +  - Implicit signed -> unsigned conversions            not started
> +  - Fused multiply-add                                 DONE
> +  - Packing/bitfield/conversion functions              DONE
> +  - Enhanced textureGather                             DONE
> +  - Geometry shader instancing                         DONE
> +  - Geometry shader multiple streams                   not started
> +  - Enhanced per-sample shading                        DONE
> +  - Interpolation functions                            started
>    GL_ARB_gpu_shader_fp64                               not started
>    GL_ARB_sample_shading                                DONE (i965)
>    GL_ARB_shader_subroutine                             not started
> 

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