On 01/21/2014 03:35 PM, Fredrik Höglund wrote: > So here is my take on GL_ARB_multi_bind. > > I tried to come up with names for the new hash table functions that > don't suggest that they should be used to do unlocked insertions/lookups. > I'm not entirely happy with the ones I came up with though, so I'm > hoping someone will have better suggestions. > > When binding 32 textures glBindTextures() seems to be about three times > faster than calling glActiveTexture() + glBindTexture() in a loop. > When binding 4 textures it's about twice as fast. > > I hope to land this series this week if there are no major issues. > > Note that I haven't been able to test the glBindImageTextures() > implementation. > > This series is also available at: > > git://people.freedesktop.org/~fredrik/mesa arb-multi-bind
Hi Fredrik, Where are we at with this? It sounds like there were a few review comments and suggestions - were you planning to send out a v2? It would be great to land this. --Ken
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