On 01/21/2014 03:35 PM, Fredrik Höglund wrote:
> So here is my take on GL_ARB_multi_bind.
> 
> I tried to come up with names for the new hash table functions that
> don't suggest that they should be used to do unlocked insertions/lookups.
> I'm not entirely happy with the ones I came up with though, so I'm
> hoping someone will have better suggestions.
> 
> When binding 32 textures glBindTextures() seems to be about three times
> faster than calling glActiveTexture() + glBindTexture() in a loop.
> When binding 4 textures it's about twice as fast.
> 
> I hope to land this series this week if there are no major issues.
> 
> Note that I haven't been able to test the glBindImageTextures()
> implementation.
> 
> This series is also available at:
> 
> git://people.freedesktop.org/~fredrik/mesa arb-multi-bind

Hi Fredrik,

Where are we at with this?  It sounds like there were a few review
comments and suggestions - were you planning to send out a v2?

It would be great to land this.

--Ken

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