From: Ian Romanick <ian.d.roman...@intel.com> The two code paths are quite different, and there are some problems in the handling of uniform blocks. Future changes will cause these paths to diverge further. Ultimately, selecting between the two functions will happen at the set_uniform_binding call site, and set_uniform_binding will be deleted.
NOTE: This patch just moves code around. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Cc: "10.1" <mesa-sta...@lists.freedesktop.org> Cc: git...@socker.lepus.uberspace.de --- src/glsl/link_uniform_initializers.cpp | 42 +++++++++++++++++++++++++++++++--- 1 file changed, 39 insertions(+), 3 deletions(-) diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 9d6977d..9a10350 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -84,7 +84,7 @@ copy_constant_to_storage(union gl_constant_value *storage, } void -set_uniform_binding(void *mem_ctx, gl_shader_program *prog, +set_sampler_binding(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, int binding) { struct gl_uniform_storage *const storage = @@ -95,7 +95,7 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, return; } - if (storage->type->is_sampler()) { + { unsigned elements = MAX2(storage->array_elements, 1); /* From section 4.4.4 of the GLSL 4.20 specification: @@ -118,7 +118,24 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, } } } - } else if (storage->block_index != -1) { + } + + storage->initialized = true; +} + +void +set_block_binding(void *mem_ctx, gl_shader_program *prog, + const char *name, const glsl_type *type, int binding) +{ + struct gl_uniform_storage *const storage = + get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name); + + if (storage == NULL) { + assert(storage != NULL); + return; + } + + if (storage->block_index != -1) { /* This is a field of a UBO. val is the binding index. */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { int stage_index = prog->UniformBlockStageIndex[i][storage->block_index]; @@ -134,6 +151,25 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, } void +set_uniform_binding(void *mem_ctx, gl_shader_program *prog, + const char *name, const glsl_type *type, int binding) +{ + struct gl_uniform_storage *const storage = + get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name); + + if (storage == NULL) { + assert(storage != NULL); + return; + } + + if (storage->type->is_sampler()) { + set_sampler_binding(mem_ctx, prog, name, type, binding); + } else if (storage->block_index != -1) { + set_block_binding(mem_ctx, prog, name, type, binding); + } +} + +void set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, ir_constant *val) -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev