I see the crashes you're referring to. I don't quite understand why though: concerning the geometry shader, other than cosmetic changes, in theory I should just have replaced a null/non-null `tokens` pointer with a boolean `no_tokens`, though obviously I missed something.
I should also had broken this in two separate changes: vs portion, and gs portion. Jose ----- Original Message ----- > Actually Jose I think we'll need to revert this. That's because draw always > assumed that if geometry shader is present it means that the geometry shader > is present, but that is not true anymore. That's because d3d10 creates a > null geometry shader to pass around the stream output. Before the patch the > draw geometry shader was only created if tokens weren't null, with your > change it always is and it's causing lots and lots of crashes because > various parts are trying to execute a null geometry shader. Although I agree > it'd be nice if we could handle it, I don't see a trivial way of fixing it. > > z > > ----- Original Message ----- > > The series looks great to me. > > > > ----- Original Message ----- > > > From: José Fonseca <jfons...@vmware.com> > > > > > > Eliminate lp_vertex_shader, as it added nothing over draw_vertex_shader. > > > > > > Simplify lp_geometry_shader, as most of the incoming state is unneeded. > > > (We could also just use draw_geometry_shader if we were willing to peek > > > inside the structure.) > > > --- > > > src/gallium/drivers/llvmpipe/lp_context.h | 4 +-- > > > src/gallium/drivers/llvmpipe/lp_draw_arrays.c | 8 ++--- > > > src/gallium/drivers/llvmpipe/lp_state.h | 13 ++------ > > > src/gallium/drivers/llvmpipe/lp_state_gs.c | 32 +++++++------------ > > > src/gallium/drivers/llvmpipe/lp_state_vs.c | 46 > > > +++++++-------------------- > > > 5 files changed, 33 insertions(+), 70 deletions(-) > > > > > > diff --git a/src/gallium/drivers/llvmpipe/lp_context.h > > > b/src/gallium/drivers/llvmpipe/lp_context.h > > > index 05cdfe5..ee8033c 100644 > > > --- a/src/gallium/drivers/llvmpipe/lp_context.h > > > +++ b/src/gallium/drivers/llvmpipe/lp_context.h > > > @@ -46,8 +46,8 @@ > > > struct llvmpipe_vbuf_render; > > > struct draw_context; > > > struct draw_stage; > > > +struct draw_vertex_shader; > > > struct lp_fragment_shader; > > > -struct lp_vertex_shader; > > > struct lp_blend_state; > > > struct lp_setup_context; > > > struct lp_setup_variant; > > > @@ -63,7 +63,7 @@ struct llvmpipe_context { > > > const struct pipe_depth_stencil_alpha_state *depth_stencil; > > > const struct pipe_rasterizer_state *rasterizer; > > > struct lp_fragment_shader *fs; > > > - const struct lp_vertex_shader *vs; > > > + struct draw_vertex_shader *vs; > > > const struct lp_geometry_shader *gs; > > > const struct lp_velems_state *velems; > > > const struct lp_so_state *so; > > > diff --git a/src/gallium/drivers/llvmpipe/lp_draw_arrays.c > > > b/src/gallium/drivers/llvmpipe/lp_draw_arrays.c > > > index 3df0a5c..99e6d19 100644 > > > --- a/src/gallium/drivers/llvmpipe/lp_draw_arrays.c > > > +++ b/src/gallium/drivers/llvmpipe/lp_draw_arrays.c > > > @@ -112,11 +112,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const > > > struct pipe_draw_info *info) > > > llvmpipe_prepare_geometry_sampling(lp, > > > > > > lp->num_sampler_views[PIPE_SHADER_GEOMETRY], > > > > > > lp->sampler_views[PIPE_SHADER_GEOMETRY]); > > > - if (lp->gs && !lp->gs->shader.tokens) { > > > + if (lp->gs && lp->gs->no_tokens) { > > > /* we have an empty geometry shader with stream output, so > > > attach the stream output info to the current vertex shader */ > > > if (lp->vs) { > > > - draw_vs_attach_so(lp->vs->draw_data, > > > &lp->gs->shader.stream_output); > > > + draw_vs_attach_so(lp->vs, &lp->gs->stream_output); > > > } > > > } > > > draw_collect_pipeline_statistics(draw, > > > @@ -136,11 +136,11 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const > > > struct pipe_draw_info *info) > > > } > > > draw_set_mapped_so_targets(draw, 0, NULL); > > > > > > - if (lp->gs && !lp->gs->shader.tokens) { > > > + if (lp->gs && lp->gs->no_tokens) { > > > /* we have attached stream output to the vs for rendering, > > > now lets reset it */ > > > if (lp->vs) { > > > - draw_vs_reset_so(lp->vs->draw_data); > > > + draw_vs_reset_so(lp->vs); > > > } > > > } > > > > > > diff --git a/src/gallium/drivers/llvmpipe/lp_state.h > > > b/src/gallium/drivers/llvmpipe/lp_state.h > > > index 8635cf1..2da6caa 100644 > > > --- a/src/gallium/drivers/llvmpipe/lp_state.h > > > +++ b/src/gallium/drivers/llvmpipe/lp_state.h > > > @@ -65,17 +65,10 @@ struct llvmpipe_context; > > > > > > > > > > > > -/** Subclass of pipe_shader_state */ > > > -struct lp_vertex_shader > > > -{ > > > - struct pipe_shader_state shader; > > > - struct draw_vertex_shader *draw_data; > > > -}; > > > - > > > -/** Subclass of pipe_shader_state */ > > > struct lp_geometry_shader { > > > - struct pipe_shader_state shader; > > > - struct draw_geometry_shader *draw_data; > > > + boolean no_tokens; > > > + struct pipe_stream_output_info stream_output; > > > + struct draw_geometry_shader *dgs; > > > }; > > > > > > /** Vertex element state */ > > > diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c > > > b/src/gallium/drivers/llvmpipe/lp_state_gs.c > > > index 74cf992..c94afed 100644 > > > --- a/src/gallium/drivers/llvmpipe/lp_state_gs.c > > > +++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c > > > @@ -48,7 +48,7 @@ llvmpipe_create_gs_state(struct pipe_context *pipe, > > > > > > state = CALLOC_STRUCT(lp_geometry_shader); > > > if (state == NULL ) > > > - goto fail; > > > + goto no_state; > > > > > > /* debug */ > > > if (LP_DEBUG & DEBUG_TGSI) { > > > @@ -57,26 +57,19 @@ llvmpipe_create_gs_state(struct pipe_context *pipe, > > > } > > > > > > /* copy stream output info */ > > > - state->shader = *templ; > > > - if (templ->tokens) { > > > - /* copy shader tokens, the ones passed in will go away. */ > > > - state->shader.tokens = tgsi_dup_tokens(templ->tokens); > > > - if (state->shader.tokens == NULL) > > > - goto fail; > > > - > > > - state->draw_data = draw_create_geometry_shader(llvmpipe->draw, > > > templ); > > > - if (state->draw_data == NULL) > > > - goto fail; > > > + state->no_tokens = !templ->tokens; > > > + memcpy(&state->stream_output, &templ->stream_output, sizeof > > > state->stream_output); > > > + > > > + state->dgs = draw_create_geometry_shader(llvmpipe->draw, templ); > > > + if (state->dgs == NULL) { > > > + goto no_dgs; > > > } > > > > > > return state; > > > > > > -fail: > > > - if (state) { > > > - FREE( (void *)state->shader.tokens ); > > > - FREE( state->draw_data ); > > > - FREE( state ); > > > - } > > > +no_dgs: > > > + FREE( state ); > > > +no_state: > > > return NULL; > > > } > > > > > > @@ -89,7 +82,7 @@ llvmpipe_bind_gs_state(struct pipe_context *pipe, void > > > *gs) > > > llvmpipe->gs = (struct lp_geometry_shader *)gs; > > > > > > draw_bind_geometry_shader(llvmpipe->draw, > > > - (llvmpipe->gs ? llvmpipe->gs->draw_data : > > > NULL)); > > > + (llvmpipe->gs ? llvmpipe->gs->dgs : NULL)); > > > > > > llvmpipe->dirty |= LP_NEW_GS; > > > } > > > @@ -107,8 +100,7 @@ llvmpipe_delete_gs_state(struct pipe_context *pipe, > > > void > > > *gs) > > > return; > > > } > > > > > > - draw_delete_geometry_shader(llvmpipe->draw, state->draw_data); > > > - FREE( (void *)state->shader.tokens ); > > > + draw_delete_geometry_shader(llvmpipe->draw, state->dgs); > > > FREE(state); > > > } > > > > > > diff --git a/src/gallium/drivers/llvmpipe/lp_state_vs.c > > > b/src/gallium/drivers/llvmpipe/lp_state_vs.c > > > index 7efb81b..826ee5b 100644 > > > --- a/src/gallium/drivers/llvmpipe/lp_state_vs.c > > > +++ b/src/gallium/drivers/llvmpipe/lp_state_vs.c > > > @@ -43,36 +43,19 @@ llvmpipe_create_vs_state(struct pipe_context *pipe, > > > const struct pipe_shader_state *templ) > > > { > > > struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); > > > - struct lp_vertex_shader *state; > > > + struct draw_vertex_shader *vs; > > > > > > - state = CALLOC_STRUCT(lp_vertex_shader); > > > - if (state == NULL ) > > > - goto fail; > > > - > > > - /* copy shader tokens, the ones passed in will go away. > > > - */ > > > - state->shader.tokens = tgsi_dup_tokens(templ->tokens); > > > - if (state->shader.tokens == NULL) > > > - goto fail; > > > - > > > - state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); > > > - if (state->draw_data == NULL) > > > - goto fail; > > > + vs = draw_create_vertex_shader(llvmpipe->draw, templ); > > > + if (vs == NULL) { > > > + return NULL; > > > + } > > > > > > if (LP_DEBUG & DEBUG_TGSI) { > > > - debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) > > > state); > > > + debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs); > > > tgsi_dump(templ->tokens, 0); > > > } > > > > > > - return state; > > > - > > > -fail: > > > - if (state) { > > > - FREE( (void *)state->shader.tokens ); > > > - FREE( state->draw_data ); > > > - FREE( state ); > > > - } > > > - return NULL; > > > + return vs; > > > } > > > > > > > > > @@ -80,13 +63,12 @@ static void > > > llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) > > > { > > > struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); > > > - const struct lp_vertex_shader *vs = (const struct lp_vertex_shader > > > *)_vs; > > > + struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; > > > > > > if (llvmpipe->vs == vs) > > > return; > > > > > > - draw_bind_vertex_shader(llvmpipe->draw, > > > - vs ? vs->draw_data : NULL); > > > + draw_bind_vertex_shader(llvmpipe->draw, vs); > > > > > > llvmpipe->vs = vs; > > > > > > @@ -95,16 +77,12 @@ llvmpipe_bind_vs_state(struct pipe_context *pipe, > > > void > > > *_vs) > > > > > > > > > static void > > > -llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs) > > > +llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs) > > > { > > > struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); > > > + struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; > > > > > > - struct lp_vertex_shader *state = > > > - (struct lp_vertex_shader *)vs; > > > - > > > - draw_delete_vertex_shader(llvmpipe->draw, state->draw_data); > > > - FREE( (void *)state->shader.tokens ); > > > - FREE( state ); > > > + draw_delete_vertex_shader(llvmpipe->draw, vs); > > > } > > > > > > > > > -- > > > 1.8.3.2 > > > > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev