On 03/18/2014 04:00 PM, Matt Turner wrote: > ARB_gpu_shader5 and ES 3.0 expose different subsets of > ARB_shading_language_packing. > --- > src/glsl/builtin_functions.cpp | 26 +++++++++++++++++--------- > 1 file changed, 17 insertions(+), 9 deletions(-) > > diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp > index a52077d..3df2e3a 100644 > --- a/src/glsl/builtin_functions.cpp > +++ b/src/glsl/builtin_functions.cpp > @@ -194,16 +194,17 @@ shader_integer_mix(const _mesa_glsl_parse_state *state) > } > > static bool > -shader_packing(const _mesa_glsl_parse_state *state) > +shader_packing_or_es3(const _mesa_glsl_parse_state *state) > { > return state->ARB_shading_language_packing_enable || > - state->is_version(400, 0); > + state->is_version(400, 300); > } > > static bool > -shader_packing_or_es3(const _mesa_glsl_parse_state *state) > +shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state *state) > { > return state->ARB_shading_language_packing_enable || > + state->ARB_gpu_shader5_enable || > state->is_version(400, 300);
This is definitely going in the "...strong work, diff!" file. The change looks good...once I read it correctly. :) Both are Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > } > > @@ -214,6 +215,13 @@ gpu_shader5(const _mesa_glsl_parse_state *state) > } > > static bool > +shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state) > +{ > + return state->ARB_shading_language_packing_enable || > + gpu_shader5(state); > +} > + > +static bool > texture_array_lod(const _mesa_glsl_parse_state *state) > { > return lod_exists_in_stage(state) && > @@ -991,14 +999,14 @@ builtin_builder::create_builtins() > _uintBitsToFloat(glsl_type::uvec4_type), > NULL); > > - add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3), > NULL); > + add_function("packUnorm2x16", > _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); > add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), > NULL); > - add_function("packUnorm4x8", _packUnorm4x8(shader_packing), > NULL); > - add_function("packSnorm4x8", _packSnorm4x8(shader_packing), > NULL); > - add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3), > NULL); > + add_function("packUnorm4x8", > _packUnorm4x8(shader_packing_or_gpu_shader5), NULL); > + add_function("packSnorm4x8", > _packSnorm4x8(shader_packing_or_gpu_shader5), NULL); > + add_function("unpackUnorm2x16", > _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); > add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), > NULL); > - add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing), > NULL); > - add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing), > NULL); > + add_function("unpackUnorm4x8", > _unpackUnorm4x8(shader_packing_or_gpu_shader5), NULL); > + add_function("unpackSnorm4x8", > _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL); > add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), > NULL); > add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), > NULL);
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