On Wed, Mar 12, 2014 at 11:56:05PM -0700, Kenneth Graunke wrote: > On 03/12/2014 03:14 AM, Pohjolainen, Topi wrote: > > On Tue, Mar 11, 2014 at 11:48:54PM -0700, Kenneth Graunke wrote: > >> Previously, remove_dead_constants() would renumber the UNIFORM registers > >> to be sequential starting from zero, and the resulting register number > >> would be used directly as an index into the params[] array. > >> > >> This renumbering made it difficult to collect and save information about > >> pull constant locations, since setup_pull_constants() and > >> move_uniform_array_access_to_pull_constants() used different names. > >> > >> This patch generalizes setup_pull_constants() to decide whether each > >> uniform register should be a pull constant, push constant, or neither > >> (because it's unused). Then, it stores mappings from UNIFORM register > >> numbers to params[] or pull_params[] indices in the push_constant_loc > >> and pull_constant_loc arrays. (We already did this for pull constants.) > >> > >> Then, assign_curb_setup() just needs to consult the push_constant_loc > >> array to get the real index into the params[] array. > >> > >> This effectively folds all the remove_dead_constants() functionality > >> into assign_constant_locations(), while being less irritable to work > >> with. > >> > >> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > >> --- > >> src/mesa/drivers/dri/i965/brw_fs.cpp | 187 > >> +++++++++++---------------- > >> src/mesa/drivers/dri/i965/brw_fs.h | 13 +- > >> src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 3 +- > >> 3 files changed, 85 insertions(+), 118 deletions(-) > >> > >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > >> b/src/mesa/drivers/dri/i965/brw_fs.cpp > >> index 3c8237a..5e01e78 100644 > >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > >> @@ -885,8 +885,8 @@ fs_visitor::import_uniforms(fs_visitor *v) > >> hash_table_call_foreach(v->variable_ht, > >> import_uniforms_callback, > >> variable_ht); > >> - this->params_remap = v->params_remap; > >> - this->nr_params_remap = v->nr_params_remap; > >> + this->push_constant_loc = v->push_constant_loc; > >> + this->uniforms = v->uniforms; > >> } > >> > >> /* Our support for uniforms is piggy-backed on the struct > >> @@ -1397,11 +1397,8 @@ fs_visitor::assign_curb_setup() > >> { > >> if (dispatch_width == 8) { > >> c->prog_data.first_curbe_grf = c->nr_payload_regs; > >> - stage_prog_data->nr_params = uniforms; > >> } else { > >> c->prog_data.first_curbe_grf_16 = c->nr_payload_regs; > >> - /* Make sure we didn't try to sneak in an extra uniform */ > >> - assert(uniforms == 0); > >> } > >> > >> c->prog_data.curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / > >> 8; > >> @@ -1412,7 +1409,19 @@ fs_visitor::assign_curb_setup() > >> > >> for (unsigned int i = 0; i < 3; i++) { > >> if (inst->src[i].file == UNIFORM) { > >> - int constant_nr = inst->src[i].reg + inst->src[i].reg_offset; > >> + int uniform_nr = inst->src[i].reg + inst->src[i].reg_offset; > >> + int constant_nr; > >> + if (uniform_nr >= 0 && uniform_nr < (int) uniforms) { > >> + constant_nr = push_constant_loc[uniform_nr]; > >> + } else { > >> + /* Section 5.11 of the OpenGL 4.1 spec says: > >> + * "Out-of-bounds reads return undefined values, which > >> include > >> + * values from other variables of the active program or > >> zero." > >> + * Just return the first push constant. > >> + */ > >> + constant_nr = 0; > >> + } > >> + > >> struct brw_reg brw_reg = brw_vec1_grf(c->nr_payload_regs + > >> constant_nr / 8, > >> constant_nr % 8); > >> @@ -1724,94 +1733,6 @@ fs_visitor::compact_virtual_grfs() > >> } > >> } > >> > >> -bool > >> -fs_visitor::remove_dead_constants() > >> -{ > >> - if (dispatch_width == 8) { > >> - this->params_remap = ralloc_array(mem_ctx, int, uniforms); > >> - this->nr_params_remap = uniforms; > >> - > >> - for (unsigned int i = 0; i < uniforms; i++) > >> - this->params_remap[i] = -1; > >> - > >> - /* Find which params are still in use. */ > >> - foreach_list(node, &this->instructions) { > >> - fs_inst *inst = (fs_inst *)node; > >> - > >> - for (int i = 0; i < 3; i++) { > >> - int constant_nr = inst->src[i].reg + inst->src[i].reg_offset; > >> - > >> - if (inst->src[i].file != UNIFORM) > >> - continue; > >> - > >> - /* Section 5.11 of the OpenGL 4.3 spec says: > >> - * > >> - * "Out-of-bounds reads return undefined values, which include > >> - * values from other variables of the active program or zero." > >> - */ > >> - if (constant_nr < 0 || constant_nr >= (int)uniforms) { > >> - constant_nr = 0; > >> - } > >> - > >> - /* For now, set this to non-negative. We'll give it the > >> - * actual new number in a moment, in order to keep the > >> - * register numbers nicely ordered. > >> - */ > >> - this->params_remap[constant_nr] = 0; > >> - } > >> - } > >> - > >> - /* Figure out what the new numbers for the params will be. At some > >> - * point when we're doing uniform array access, we're going to want > >> - * to keep the distinction between .reg and .reg_offset, but for > >> - * now we don't care. > >> - */ > >> - unsigned int new_nr_params = 0; > >> - for (unsigned int i = 0; i < uniforms; i++) { > >> - if (this->params_remap[i] != -1) { > >> - this->params_remap[i] = new_nr_params++; > >> - } > >> - } > >> - > >> - /* Update the list of params to be uploaded to match our new > >> numbering. */ > >> - for (unsigned int i = 0; i < uniforms; i++) { > >> - int remapped = this->params_remap[i]; > >> - > >> - if (remapped == -1) > >> - continue; > >> - > >> - stage_prog_data->param[remapped] = stage_prog_data->param[i]; > >> - } > >> - > >> - uniforms = new_nr_params; > >> - } else { > >> - /* This should have been generated in the SIMD8 pass already. */ > >> - assert(this->params_remap); > >> - } > >> - > >> - /* Now do the renumbering of the shader to remove unused params. */ > >> - foreach_list(node, &this->instructions) { > >> - fs_inst *inst = (fs_inst *)node; > >> - > >> - for (int i = 0; i < 3; i++) { > >> - int constant_nr = inst->src[i].reg + inst->src[i].reg_offset; > >> - > >> - if (inst->src[i].file != UNIFORM) > >> - continue; > >> - > >> - /* as above alias to 0 */ > >> - if (constant_nr < 0 || constant_nr >= (int)this->nr_params_remap) { > >> - constant_nr = 0; > >> - } > >> - assert(this->params_remap[constant_nr] != -1); > >> - inst->src[i].reg = this->params_remap[constant_nr]; > >> - inst->src[i].reg_offset = 0; > >> - } > >> - } > >> - > >> - return true; > >> -} > >> - > >> /* > >> * Implements array access of uniforms by inserting a > >> * PULL_CONSTANT_LOAD instruction. > >> @@ -1872,8 +1793,7 @@ > >> fs_visitor::move_uniform_array_access_to_pull_constants() > >> } > >> > >> /** > >> - * Choose accesses from the UNIFORM file to demote to using the pull > >> - * constant buffer. > >> + * Assign UNIFORM file registers to either push constants or pull > >> constants. > >> * > >> * We allow a fragment shader to have more than the specified minimum > >> * maximum number of fragment shader uniform components (64). If > >> @@ -1882,24 +1802,62 @@ > >> fs_visitor::move_uniform_array_access_to_pull_constants() > >> * update the program to load them. > >> */ > >> void > >> -fs_visitor::setup_pull_constants() > >> +fs_visitor::assign_constant_locations() > >> { > >> - /* Only allow 16 registers (128 uniform components) as push constants. > >> */ > >> - unsigned int max_uniform_components = 16 * 8; > >> - if (uniforms <= max_uniform_components) > >> + /* Only the first compile (SIMD8 mode) gets to decide on locations. */ > >> + if (dispatch_width != 8) > >> return; > >> > >> - /* Just demote the end of the list. We could probably do better > >> + /* Find which UNIFORM registers are still in use. */ > >> + bool is_live[uniforms]; > >> + for (unsigned int i = 0; i < uniforms; i++) { > >> + is_live[i] = false; > >> + } > >> + > >> + foreach_list(node, &this->instructions) { > >> + fs_inst *inst = (fs_inst *) node; > >> + > >> + for (int i = 0; i < 3; i++) { > >> + if (inst->src[i].file != UNIFORM) > >> + continue; > >> + > >> + int constant_nr = inst->src[i].reg + inst->src[i].reg_offset; > >> + if (constant_nr >= 0 && constant_nr < (int) uniforms) > >> + is_live[constant_nr] = true; > >> + } > >> + } > >> + > >> + /* Only allow 16 registers (128 uniform components) as push constants. > >> + * > >> + * Just demote the end of the list. We could probably do better > >> * here, demoting things that are rarely used in the program first. > >> */ > >> - unsigned int pull_uniform_base = max_uniform_components; > >> + unsigned int max_push_components = 16 * 8; > >> + unsigned int num_push_constants = 0; > >> > >> + push_constant_loc = ralloc_array(mem_ctx, int, uniforms); > >> pull_constant_loc = ralloc_array(mem_ctx, int, uniforms); > >> + for (unsigned int i = 0; i < uniforms; i++) > >> + pull_constant_loc[i] = -1; > >> + > >> for (unsigned int i = 0; i < uniforms; i++) { > >> - if (i < pull_uniform_base) { > >> - pull_constant_loc[i] = -1; > >> + if (!is_live[i] || pull_constant_loc[i] != -1) { > > > > I started wondering when the second condition fires and by inspecting code > > not > > visible in this patch it seems that it cannot. The loop addresses elements > > in > > the "pull_constant_loc[]" in order and never beyond current index "i". > > You are correct. At this point, it should never trigger. > > It will be triggered after the next patch ("i965/fs: Use a single > instance of the pull_constant_loc array."). I should have introduced it > in that patch, rather than here. > > Would you like me to make that change?
I don't really see the added value, I'd leave it as is. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev