Applications frequently clear to colors other than 0.0 or 1.0, which
prevents us from doing fast color clears.  In that case, we issue this
performance warning on basically every glClear call, resulting in so
much spam that it's nearly impossible to see any other messages.

Plus, I don't think it's useful.  We aren't suggesting a better way to
do what the application developers want---we're just telling them it
would be faster to do something they don't want.

Driver developers have no control over the clear color, so this message
is totally useless to them.

Signed-off-by: Kenneth Graunke <[email protected]>
---
 src/mesa/drivers/dri/i965/brw_blorp_clear.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp 
b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
index 76f8299..3a96106 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp
@@ -155,8 +155,6 @@ is_color_fast_clear_compatible(struct brw_context *brw,
 
    for (int i = 0; i < 4; i++) {
       if (color->f[i] != 0.0 && color->f[i] != 1.0) {
-         perf_debug("Clear color unsupported by fast color clear.  "
-                    "Falling back to slow clear.\n");
          return false;
       }
    }
-- 
1.9.0

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