Mesa 10.0.4 has been released. Mesa 10.0.4 is a bug fix release which fixes bugs fixed since the 10.0.3 release, (see below for a list of changes).
The tag in the git repository for Mesa 10.0.4 is 'mesa-10.0.4'. Mesa 10.0.4 is available for download at ftp://freedesktop.org/pub/mesa/10.0.4/ md5sums: 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip I have verified building from the .tar.bz2 file by doing: tar xjf MesaLib-10.0.4.tar.bz2 cd Mesa-10.0.4 ./configure --enable-gallium-llvm --with-llvm-shared-libs make -j6 make install I have also verified that I pushed the tag. -Carl -- carl.d.wo...@intel.com Changes from 10.0.3 to 10.0.4 Anuj Phogat (4): mesa: Generate correct error code in glDrawBuffers() mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target() glsl: Fix condition to generate shader link error i965: Fix the region's pitch condition to use blitter Brian Paul (8): r200: move driContextSetFlags(ctx) call after ctx var is initialized radeon: move driContextSetFlags(ctx) call after ctx var is initialized gallium/auxiliary/indices: replace free() with FREE() draw: fix incorrect color of flat-shaded clipped lines st/mesa: avoid sw fallback for getting/decompressing textures mesa: update assertion in detach_shader() for geom shaders mesa: do depth/stencil format conversion in glGetTexImage softpipe: use 64-bit arithmetic in softpipe_resource_layout() Carl Worth (5): docs: Add md5sums for 10.0.3 release main: Avoid double-free of shader Label get-pick-list: Update to only find patches nominated for the 10.0 branch Update version to 10.0.4 docs: Add release notes for 10.0.4 Chris Forbes (1): i965: Validate (and resolve) all the bound textures. Christian König (1): radeon/uvd: fix feedback buffer handling v2 Daniel Kurtz (1): glsl: Add locking to builtin_builder singleton Emil Velikov (3): dri/nouveau: Pass the API into _mesa_initialize_context nv50: correctly calculate the number of vertical blocks during transfer map dri/i9*5: correctly calculate the amount of system memory Fredrik Höglund (3): mesa: Preserve the NewArrays state when copying a VAO glx: Fix the default values for GLXFBConfig attributes glx: Fix the GLXFBConfig attrib sort priorities Hans (2): util: don't define isfinite(), isnan() for MSVC >= 1800 mesa: don't define c99 math functions for MSVC >= 1800 Ian Romanick (6): meta: Release resources used by decompress_texture_image meta: Release resources used by _mesa_meta_DrawPixels meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY meta: Consistenly use non-Apple VAO functions glcpp: Only warn for macro names containing __ glsl: Only warn for macro names containing __ Ilia Mirkin (3): nv30: report 8 maximum inputs nouveau/video: make sure that firmware is present when checking caps nouveau: fix chipset checks for nv1a by using the oclass instead Julien Cristau (1): glx/dri2: fix build failure on HURD Kenneth Graunke (2): glsl: Don't lose precision qualifiers when encountering "centroid". i965: Create a hardware context before initializing state module. Kusanagi Kouichi (1): targets/vdpau: Always use c++ to link Marek Olšák (1): st/mesa: fix crash when a shader uses a TBO and it's not bound Matt Turner (1): glsl: Initialize ubo_binding_mask flags to zero. Paul Berry (2): glsl: Make condition_to_hir() callable from outside ast_iteration_statement. glsl: Fix continue statements in do-while loops. Tom Stellard (1): r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs Topi Pohjolainen (1): i965/blorp: do not use unnecessary hw-blending support
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