On 03/04/2014 02:17 PM, Eric Anholt wrote:
> The flag wasn't getting updated correctly when the ctx->DrawBuffer or
> ctx->ReadBuffer changed.  It usually ended up working out because most
> apps only have one window system framebuffer, or if they have more than
> one and they have any front read/drawing, they will have called
> glReadBuffer()/glDrawBuffer() on it when they get started on the new
> buffer.

Yep, it sure doesn't look like they're getting updated when the buffers
change.  I like your fix here.

Patches 1-4 are:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>


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