On 02/05/2014 06:15 AM, Sir Anthony wrote: > After preprocessing by glcpp all adjacent spaces were replaced by > single one and glsl parser received column-shifted shader source. > It negatively affected ast location set up and produced wrong error > messages for heavily-spaced shaders.
Pushed! Thanks for the patch. --Ken
signature.asc
Description: OpenPGP digital signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev