Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Wed, Mar 5, 2014 at 12:20 AM, Aaron Watry <awa...@gmail.com> wrote: > Fix a leaked vertex shader in u_blitter.c > > Signed-off-by: Aaron Watry <awa...@gmail.com> > > CC: "10.1" <mesa-sta...@lists.freedesktop.org> > --- > src/gallium/auxiliary/util/u_blitter.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/gallium/auxiliary/util/u_blitter.c > b/src/gallium/auxiliary/util/u_blitter.c > index 95e7fb6..66b511e 100644 > --- a/src/gallium/auxiliary/util/u_blitter.c > +++ b/src/gallium/auxiliary/util/u_blitter.c > @@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter) > pipe->delete_vs_state(pipe, ctx->vs); > if (ctx->vs_pos_only) > pipe->delete_vs_state(pipe, ctx->vs_pos_only); > + if (ctx->vs_layered) > + pipe->delete_vs_state(pipe, ctx->vs_layered); > pipe->delete_vertex_elements_state(pipe, ctx->velem_state); > for (i = 0; i < 4; i++) { > if (ctx->velem_state_readbuf[i]) { > -- > 1.8.3.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev