glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row() to convert texels from the hardware format to the GL format.
Fixes issue reported by David Meng at Intel. The new piglit ext_packed_depth_stencil-getteximage test checks for this bug. Also, add some format/type assertions. We don't yet handle the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in a follow-on patch. Cc: "10.0" "10.1" <mesa-sta...@lists.freedesktop.org> --- src/mesa/main/texgetimage.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index fedd814..daabf2e 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -130,6 +130,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, const GLint depth = texImage->Depth; GLint img, row; + assert(format == GL_DEPTH_STENCIL); + assert(type == GL_UNSIGNED_INT_24_8); + /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */ + for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -145,8 +149,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - /* XXX Z24_S8 vs. S8_Z24??? */ - memcpy(dest, src, width * sizeof(GLuint)); + /* Unpack from texture's format to GL's z24_s8 layout */ + _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat, + width, + (const GLuint *) src, + dest); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev