We're about to start sharing miptrees in texture views, and I'd rather not teach this validation code about nonzero MinLevel or MinLayer when views are guaranteed complete [and all levels resident in the base miptree].
The only thing we have to do is set up our _MaxLevel derived state. Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/drivers/dri/i965/intel_tex_validate.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index d8497a6..c8e1afb 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -77,6 +77,14 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) if (tObj->Target == GL_TEXTURE_BUFFER) return true; + /* Immutable textures require no validation either -- we set up a correct + * miptree for them at creation time. + */ + if (tObj->Immutable) { + intel_update_max_level(intelObj, sampler); + return true; + } + /* We know that this is true by now, and if it wasn't, we might have * mismatched level sizes and the copies would fail. */ -- 1.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev