The hardcoded numbers are a few lines off at the moment. Keeping track of the numbers through further modifications is inconvenient. The __LINE__ "constant" takes care of this automatically.
v2: Don't set source-string-number to line number. Signed-off-by: Fabian Bieler <fabianbie...@fastmail.fm> Reviewed-by: Brian Paul <bri...@vmware.com> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> --- src/glsl/gsraytrace.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/glsl/gsraytrace.cpp b/src/glsl/gsraytrace.cpp index 62a584d..c21c667 100644 --- a/src/glsl/gsraytrace.cpp +++ b/src/glsl/gsraytrace.cpp @@ -37,6 +37,10 @@ // TODO: use GL_EXT_transform_feedback or GL3 equivalent // TODO: port to piglit too +#define STRINGIFY_(x) #x +#define STRINGIFY(x) STRINGIFY_(x) +#define S__LINE__ STRINGIFY(__LINE__) + static const float INF=9999.9F; static int Win; @@ -67,7 +71,7 @@ float rot[9] = {1,0,0, 0,1,0, 0,0,1}; static const char* vsSource = " \n" "#version 120 \n" -"#line 63 63 \n" +"#line " S__LINE__ "\n" "#define SHADOWS \n" "#define RECURSION \n" " \n" @@ -249,7 +253,7 @@ static const char* vsSource = static const char* gsSource = "#version 120 \n" -"#line 245 245 \n" +"#line " S__LINE__ "\n" "#extension GL_ARB_geometry_shader4: require \n" " \n" "#define SHADOWS \n" @@ -388,7 +392,7 @@ static const char* gsSource = static const char* fsSource = "#version 120 \n" -"#line 384 384 \n" +"#line " S__LINE__ "\n" " \n" "#define SHADOWS \n" "#define RECURSION \n" -- 1.8.3.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev