https://bugs.freedesktop.org/show_bug.cgi?id=74911
Priority: medium Bug ID: 74911 Keywords: regression CC: e...@anholt.net, i...@freedesktop.org Assignee: mesa-dev@lists.freedesktop.org Summary: [swrast] piglit glsl-lod-bias regression Severity: normal Classification: Unclassified OS: Linux (All) Reporter: v...@freedesktop.org Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Mesa core Product: Mesa mesa: 76f95ba2721ec3214e39711a991b510bdb3c5a36 (master) $ ./bin/glsl-lod-bias -auto Mesa 10.2.0-devel implementation error: meta program compile failed: 0:6(12): error: value of type vec3 cannot be assigned to variable of type vec4 source: attribute vec2 position; attribute vec3 textureCoords; varying vec4 texCoords; void main() { texCoords = textureCoords; gl_Position = vec4(position, 0.0, 1.0); } Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa Mesa: User error: GL_INVALID_VALUE in glAttachShader Probe color at (75,2) Expected: 0.000000 1.000000 0.000000 Observed: 0.447059 0.639216 0.466667 Probe color at (157,2) Expected: 0.600000 0.600000 0.600000 Observed: 0.509804 0.533333 0.525490 Probe color at (207,2) Expected: 0.000000 1.000000 0.000000 Observed: 0.600000 0.600000 0.600000 Probe color at (273,2) Expected: 0.000000 1.000000 0.000000 Observed: 0.600000 0.600000 0.600000 PIGLIT: {'result': 'fail' } 10f7c544772a4b0b1f69d8e9fe4efd593c94418b is the first bad commit commit 10f7c544772a4b0b1f69d8e9fe4efd593c94418b Author: Ian Romanick <ian.d.roman...@intel.com> Date: Mon Dec 16 15:35:02 2013 -0800 meta: Expand texture coordinate from vec3 to vec4 This will be necessary to support cubemap array textures because they use all four components. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Reviewed-by: Eric Anholt <e...@anholt.net> :040000 040000 ab6708f31712fcfee8ba025fa236cd320d04bad2 fc1619427d93f0c69b76766909e080dac19fb4b4 M src bisect run success -- You are receiving this mail because: You are the assignee for the bug.
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