Am 07.02.2014 17:39, schrieb Brian Paul: > If st_GetTexImage() is to decompress the texture, avoid the fallback > path even if prefer_blit_based_texture_transfer = false. For drivers > that returned PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 0, we > were always taking the fallback path for texture decompression rather > than rendering a quad. The later is a lot faster. > > Cc: "10.0" "10.1" <mesa-sta...@lists.freedesktop.org> > --- > src/mesa/state_tracker/st_cb_texture.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/state_tracker/st_cb_texture.c > b/src/mesa/state_tracker/st_cb_texture.c > index 824a13e..f0bf374 100644 > --- a/src/mesa/state_tracker/st_cb_texture.c > +++ b/src/mesa/state_tracker/st_cb_texture.c > @@ -865,7 +865,9 @@ st_GetTexImage(struct gl_context * ctx, > ubyte *map = NULL; > boolean done = FALSE; > > - if (!st->prefer_blit_based_texture_transfer) { > + if (!st->prefer_blit_based_texture_transfer && > + !_mesa_is_format_compressed(texImage->TexFormat)) { > + /* Try to avoid the fallback if we're doing texture decompression here > */ > goto fallback; > } > >
Reviewed-by: Roland Scheidegger <srol...@vmware.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev