On Fri, Feb 7, 2014 at 12:36 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 07.02.2014 02:56, schrieb Ilia Mirkin: >> On Thu, Feb 6, 2014 at 8:52 PM, Dave Airlie <airl...@gmail.com> wrote: >>> From: Dave Airlie <airl...@redhat.com> >>> >>> This just adds the TG4 opcode, and a CAP for the >>> max texture gather components. >> >> Is this different from GATHER4? If it is, should probably be >> documented in docs/source/tgsi.rst... > I'm pretty sure this is the OGL-equivalent of gather4 (as gather4 is > d3d10-style, that is separate sampler and resource reg). > You are quite right though this is definitely missing documentation > (looking at it I have no idea for instance how the component selection > is going to work). > Doh, yes because GL has ARB_texture_gather then has stuff hidden away in ARB_gpu_shader5 I forgot to add the extra bits which I suppose we should do.
So I've reposted with the component selection in src1 now. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev