On Wed, Feb 5, 2014 at 9:07 AM, Jordan Justen <jordan.l.jus...@intel.com> wrote: > v2: > * Make gl_InstanceID a system value
typo ^^ I assume you mean gl_InvocationID. Dave. > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > Reviewed-by: Paul Berry <stereotype...@gmail.com> > --- > src/glsl/builtin_variables.cpp | 2 ++ > src/mesa/main/mtypes.h | 1 + > 2 files changed, 3 insertions(+) > > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp > index d6bc3c0..d9ed2db 100644 > --- a/src/glsl/builtin_variables.cpp > +++ b/src/glsl/builtin_variables.cpp > @@ -782,6 +782,8 @@ builtin_variable_generator::generate_gs_special_vars() > add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); > if (state->ARB_viewport_array_enable) > add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); > + if (state->ARB_gpu_shader5_enable) > + add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID"); > > /* Although gl_PrimitiveID appears in tessellation control and > tessellation > * evaluation shaders, it has a different function there than it has in > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index b76b984..10d4206 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2015,6 +2015,7 @@ typedef enum > SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */ > SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */ > SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */ > + SYSTEM_VALUE_INVOCATION_ID, /**< Geometry shader only */ > SYSTEM_VALUE_MAX /**< Number of values */ > } gl_system_value; > > -- > 1.8.5.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev