I've just pushed out several updates to the 10.0 branch. This branch passes my testing, and unless I hear of some problem over the weekend, I'll plan to make a 10.0.3 release from this branch Monday morning.
I believe that I've included all of the commits on the master branch since 10.0.2 that were nominated for mesa-stable, (other than the few patches discussed on mesa-stable@ that should not be included). I also believe that I've applied all patches that were directly nominated on the mesa-stable list. Please take a look at the code included (a shortlog appears below) to ensure that I haven't missed anything. Also, I've noted below patches where a conflict was resolved while cherry picking. If I did that conflict resolution, you might want to double-check my work. Authors of such patches are in the CC of this email. Finally, I still have about a dozen emails to mesa-stable@ in my inbox where I have not picked the patches over (because the patches do not yet appear on master). Most of these are recent (in the past week) so will presumably be reviewed and applied soon. But three are older, so I'll call some attention to them. These might deserve some additional review: December 19: (Anuj Phogat) [PATCH] glsl: Fix condition to generate shader link error December 31 (Alexander von Gluck IV) [PATCH] haiku: Fix missing HaikuGL header paths January 07 (Anuj Phogat) [PATCH V2] i965: Fix the region's pitch condition to use blitter Thanks, -Carl Short log of changes from Mesa 10.0.2 to current 10.0 branch (The [*] indicates a conflict was resolved while cherry picking) ================================================================ Aaron Watry (2): [*] radeon: Move gfx/dma cs cleanup to r600_common_context_cleanup st/dri: prevent leak of dri option default values Andreas Fänger (1): swrast: fix delayed texel buffer allocation regression for OpenMP Anuj Phogat (3): glsl: Disable ARB_texture_rectangle in shader version 100. i965: Use sample barycentric coordinates with per sample shading i965: Ignore 'centroid' interpolation qualifier in case of persample shading Brian Paul (3): [*] mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) query st/mesa: fix glReadBuffer(GL_NONE) segfault [*] draw: fix incorrect vertex size computation in LLVM drawing code Carl Worth (4): Add md5sums for 10.0.2. release. cherry-ignore: Ignore several patches not yet ready for the stable branch Drop another couple of patches. cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj). Chad Versace (1): [*] i965/gen6/blorp: Emit more flushes to workaround hangs Chris Forbes (1): i965: fold offset into coord for textureOffset(gsampler2DRect) Emil Velikov (5): mesa: use signed temporary variable to store _ColorDrawBufferIndexes st/mesa: use signed temporary variable to store _ColorDrawBufferIndexes nv50: access only the available amount of textures nv50: access only the available amount of constbuf gallium/rtasm: handle mmap failures appropriately Eric Anholt (2): i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels. i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps. Ian Romanick (2): mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES radeon / r200: Pass the API into _mesa_initialize_context Ilia Mirkin (2): mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_program st/vdpau: don't return a device if the screen doesn't support NPOT José Fonseca (1): mesa: Use IROUND instead of roundf. Kenneth Graunke (2): glsl: Rename "expr" to "lhs_expr" in vector_extract munging code. glsl: Fix chained assignments of vector channels. Marek Olšák (2): st/mesa: use sRGB formats for MSAA resolving if destination is sRGB gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formats Matt Turner (1): [*] glcpp: Define GL_EXT_shader_integer_mix in both GL and ES. Michał Górny (1): Use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config. Paul Berry (1): i965: Ensure that all necessary state is re-emitted if we run out of aperture. Thomas Sondergaard (4): mesa: Preliminary support for MSVC_VERSION=12.0 mesa: Fix compile error with MSVC 2013 mesa: Work around internal compiler error mesa: Namespace qualify fma to override ambiguity with fma from math.h Tom Stellard (1): r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.
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