From: Ian Romanick <ian.d.roman...@intel.com> Another step leading to some code sharing. Note that the new DrawPixels vertex structure is the same as the new vertex structure in BlitFramebuffer and the others.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/drivers/common/meta.c | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index da85262..889948f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2726,7 +2726,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; struct vertex { - GLfloat x, y, z, s, t; + GLfloat x, y, z, tex[4]; }; struct vertex verts[4]; GLenum texIntFormat; @@ -2824,6 +2824,9 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, newTex = alloc_texture(tex, width, height, texIntFormat); + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); + /* vertex positions, texcoords (after texture allocation!) */ { const GLfloat x0 = (GLfloat) x; @@ -2835,23 +2838,23 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, verts[0].x = x0; verts[0].y = y0; verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; + verts[0].tex[0] = 0.0F; + verts[0].tex[1] = 0.0F; verts[1].x = x1; verts[1].y = y0; verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; + verts[1].tex[0] = tex->Sright; + verts[1].tex[1] = 0.0F; verts[2].x = x1; verts[2].y = y1; verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; + verts[2].tex[0] = tex->Sright; + verts[2].tex[1] = tex->Ttop; verts[3].x = x0; verts[3].y = y1; verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; + verts[3].tex[0] = 0.0F; + verts[3].tex[1] = tex->Ttop; } if (drawpix->ArrayObj == 0) { @@ -2868,7 +2871,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, /* setup vertex arrays */ _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(tex)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev