Yeah, talked with them last week, just didn't had time to test/fix the implementation.

Basically they fixed the map/unmap issue in one of their nightly builds and now we need to confirm that the patch below with this nightly build fixes the issue.

Additionally to the patch below which flushes the VDPAU pipe on "map" we also need a patch to flush the GL pipe on "unmap", otherwise UVD would happily start decoding the next frame into the buffer while the GL context is still waiting for the flush.

It's the next thing on my todo list, but other issues currently have priority.

Christian.

Am 23.01.2014 01:38, schrieb Marek Olšák:
Is there any news from the XBMC team? I think we should fix this
sooner rather than later.

Marek

On Mon, Jan 13, 2014 at 3:29 PM, Christian König
<deathsim...@vodafone.de> wrote:
Yeah, probably because XBMC still (incorrectly) calls the map function only
once.

Putting the flush into vlVdpResolveDelayedRendering solves the problem
because it's called the next time somebody starts rendering, but it's way to
late at this point.

Need to sync up with the XBMC devs on this.

Christian.

Am 13.01.2014 15:20, schrieb Marek Olšák:

This patch doesn't fix the bug. :(

Marek

On Mon, Jan 13, 2014 at 2:55 PM, Christian König
<deathsim...@vodafone.de> wrote:
From: Marek Olšák <marek.ol...@amd.com>

Bugzilla:
https://bugs.freedesktop.org/show_bug.cgi?id=73191

When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which
always
flushes the context in the winsys if the buffer being mapped is busy.
Since
I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when
combined
with DISCARD_RANGE and I think the context isn't flushed anywhere else,
so no commands are submitted to the GPU until the IB is full, which takes
a lot of frames.

Using DISCARD_RANGE is not the only way to trigger this bug. The other
way
is to reallocate the vertex buffer before every upload.

BTW, I'm not sure if this is the right place for flushing, but it does
fix
the bug.

v2 (chk): move the flush to the right place.

Signed-off-by: Christian König <christian.koe...@amd.com>
---
   src/gallium/state_trackers/vdpau/output.c | 1 +
   1 file changed, 1 insertion(+)

diff --git a/src/gallium/state_trackers/vdpau/output.c
b/src/gallium/state_trackers/vdpau/output.c
index e4e1433..7ff4196 100644
--- a/src/gallium/state_trackers/vdpau/output.c
+++ b/src/gallium/state_trackers/vdpau/output.c
@@ -736,6 +736,7 @@ struct pipe_resource
*vlVdpOutputSurfaceGallium(VdpOutputSurface surface)

      pipe_mutex_lock(vlsurface->device->mutex);
      vlVdpResolveDelayedRendering(vlsurface->device, NULL, NULL);
+   vlsurface->device->context->flush(vlsurface->device->context, NULL,
0);
      pipe_mutex_unlock(vlsurface->device->mutex);

      return vlsurface->surface->texture;
--
1.8.1.2


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