On 01/22/2014 04:12 PM, Kenneth Graunke wrote:
On 01/17/2014 08:58 AM, Brian Paul wrote:
On 01/16/2014 10:13 PM, Mark Mueller wrote:
This series encompases the much discussed specification and renaming
of MESA_FORMATs,
which now is packed into 8 patches
Signed-off-by: Mark Mueller <markkmuel...@gmail.com>
---
Well, our other enum typedefs (and structs) all use the gl_ prefix. But
the other enum values don't use MESA_ prefixes so gl_formats are weird
that way. I'm kind on the fence about this change.
-Brian
The formats are particularly confusing, though:
There's code all over the place that deals with format information via
GL enumeration values: GL_RGBA, GL_RGB10_A2UI, and so on. There's also
a ton of code that deals with MESA_FORMATs.
When discussing new texture related code, the question "Are you using
GL_* formats or gl_formats?" comes up in conversation a fair bit.
OK, I can definitely see how that would be confusing. :)
s/gl_format/mesa_format/ is fine.
-Brian
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