On 01/22/2014 04:12 PM, Kenneth Graunke wrote:
On 01/17/2014 08:58 AM, Brian Paul wrote:
On 01/16/2014 10:13 PM, Mark Mueller wrote:
This series encompases the much discussed specification and renaming
of MESA_FORMATs,
which now is packed into 8 patches

Signed-off-by: Mark Mueller <markkmuel...@gmail.com>
---

Well, our other enum typedefs (and structs) all use the gl_ prefix.  But
the other enum values don't use MESA_ prefixes so gl_formats are weird
that way.  I'm kind on the fence about this change.

-Brian

The formats are particularly confusing, though:

There's code all over the place that deals with format information via
GL enumeration values: GL_RGBA, GL_RGB10_A2UI, and so on.  There's also
a ton of code that deals with MESA_FORMATs.

When discussing new texture related code, the question "Are you using
GL_* formats or gl_formats?" comes up in conversation a fair bit.

OK, I can definitely see how that would be confusing. :)

s/gl_format/mesa_format/ is fine.

-Brian

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