On Mon, Jan 20, 2014 at 3:35 PM, Brian Paul <bri...@vmware.com> wrote: > I'm not sure about this. The concept of MAX_COMBINED_TEXTURE_IMAGE_UNITS > goes back to the first shader hardware where texture image units might be > shared between the VS and FS. > > The question is whether any of the hardware we care about has that > restriction.
I'm not aware of any hardware which has the restriction. I think the reason MAX_COMBINED_TEXTURE_IMAGE_UNITS exists is that the OpenGL texture units are shared by all shader stages. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev